Little Nightmares

Little Nightmares — Руководство по переназначению кнопок

Конфигурация

Выполните следующие шаги:

  1. Зайдите в главное меню игры в настройки управления и измените любую клавишу в настройках клавиатуры. Это создаст файл Input.ini.
  2. Перейдите по адресу: <путь к игре>\Atlas\Saved\Config\WindowsNoEditor.
  3. Откройте Input.ini с помощью Блокнота.
  4. Найдите строку [/script/engine.inputsettings] и вставьте под ней следующий код.

AxisMappings=(AxisName="Dollhouse_MoveHorizontal",Key=A,Scale=-1.000000)
AxisMappings=(AxisName="Dollhouse_MoveHorizontal",Key=D,Scale=1.000000)
AxisMappings=(AxisName="Dollhouse_MoveHorizontal",Key=Gamepad_DPad_Left,Scale=-1.000000)
AxisMappings=(AxisName="Dollhouse_MoveHorizontal",Key=Gamepad_DPad_Right,Scale=1.000000)
AxisMappings=(AxisName="Dollhouse_MoveHorizontal",Key=Gamepad_LeftX,Scale=1.000000)
AxisMappings=(AxisName="Dollhouse_MoveVertical",Key=Gamepad_DPad_Down,Scale=-1.000000)
AxisMappings=(AxisName="Dollhouse_MoveVertical",Key=Gamepad_DPad_Up,Scale=1.000000)
AxisMappings=(AxisName="Dollhouse_MoveVertical",Key=Gamepad_LeftY,Scale=1.000000)
AxisMappings=(AxisName="Dollhouse_MoveVertical",Key=S,Scale=-1.000000)
AxisMappings=(AxisName="Dollhouse_MoveVertical",Key=W,Scale=1.000000)
AxisMappings=(AxisName="Dollhouse_TriggerZoom",Key=Gamepad_RightTriggerAxis,Scale=1.000000)
AxisMappings=(AxisName="Dollhouse_TriggerZoom",Key=LeftShift,Scale=1.000000)
AxisMappings=(AxisName="Dollhouse_TriggerZoom",Key=RightShift,Scale=1.000000)
AxisMappings=(AxisName="Player_Crouch",Key=LeftControl,Scale=1.000000)
AxisMappings=(AxisName="Player_Crouch",Key=Gamepad_FaceButton_Right,Scale=1.000000)
AxisMappings=(AxisName="Player_Grab",Key=E,Scale=1.000000)
AxisMappings=(AxisName="Player_Grab",Key=Gamepad_FaceButton_Left,Scale=1.000000)
AxisMappings=(AxisName="Player_LookHorizontal",Key=Gamepad_RightX,Scale=1.000000)
AxisMappings=(AxisName="Player_LookHorizontal",Key=Left,Scale=-1.000000)
AxisMappings=(AxisName="Player_LookHorizontal",Key=Right,Scale=1.000000)
AxisMappings=(AxisName="Player_LookHorizontalMouse",Key=MouseX,Scale=1.000000)
AxisMappings=(AxisName="Player_LookVertical",Key=Down,Scale=-1.000000)
AxisMappings=(AxisName="Player_LookVertical",Key=Gamepad_RightY,Scale=-1.000000)
AxisMappings=(AxisName="Player_LookVertical",Key=Up,Scale=1.000000)
AxisMappings=(AxisName="Player_LookVerticalMouse",Key=MouseY,Scale=1.000000)
AxisMappings=(AxisName="Player_MoveHorizontal",Key=A,Scale=-1.000000)
AxisMappings=(AxisName="Player_MoveHorizontal",Key=D,Scale=1.000000)
AxisMappings=(AxisName="Player_MoveHorizontal",Key=Gamepad_DPad_Left,Scale=-1.000000)
AxisMappings=(AxisName="Player_MoveHorizontal",Key=Gamepad_DPad_Right,Scale=1.000000)
AxisMappings=(AxisName="Player_MoveHorizontal",Key=Gamepad_LeftX,Scale=1.000000)
AxisMappings=(AxisName="Player_MoveVertical",Key=Gamepad_DPad_Down,Scale=-1.000000)
AxisMappings=(AxisName="Player_MoveVertical",Key=Gamepad_DPad_Up,Scale=1.000000)
AxisMappings=(AxisName="Player_MoveVertical",Key=Gamepad_LeftY,Scale=1.000000)
AxisMappings=(AxisName="Player_MoveVertical",Key=S,Scale=-1.000000)
AxisMappings=(AxisName="Player_MoveVertical",Key=W,Scale=1.000000)
ActionMappings=(ActionName="Debug_Teleport",Key=Gamepad_DPad_Down,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Dollhouse_Exit",Key=Escape,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Dollhouse_Exit",Key=Gamepad_FaceButton_Right,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Dollhouse_Select",Key=Enter,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Dollhouse_Select",Key=Gamepad_FaceButton_Bottom,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Player_CameraToggle",Key=RightMouseButton,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Player_CrouchToggle",Key=MiddleMouseButton,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Player_Jump",Key=Gamepad_FaceButton_Bottom,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Player_Jump",Key=SpaceBar,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Player_Lighter",Key=F,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Player_Lighter",Key=Gamepad_FaceButton_Top,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Player_Lighter",Key=Gamepad_RightThumbstick,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Player_Pause",Key=Escape,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Player_Pause",Key=Gamepad_Special_Right,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Player_Run",Key=Gamepad_RightTrigger,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Player_Run",Key=LeftShift,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Restart_Level",Key=F5,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
В этом примере я показываю, как это настроено на моем геймпаде. Это можно изменить по своему вкусу.

Список кнопок геймпада:

Gamepad_FaceButton_Left - Button X
Gamepad_FaceButton_Right - Button B
Gamepad_FaceButton_Top - Button Y
Gamepad_FaceButton_Bottom - Button A
Gamepad_Special_Right - Button Start
Gamepad_DPad_Left - DPad Left
Gamepad_DPad_Right - DPad Right
Gamepad_DPad_Up - Dpad Up
Gamepad_DPad_Down - DPad Down
Gamepad_LeftX - Left Stick horizontal
Gamepad_LeftY - Left Stick vertical
Gamepad_RightX - Right Stick horizontal
Gamepad_RightY - Right Stick vertical
Gamepad_LeftTrigger - Left Trigger
Gamepad_RightTrigger - Right Trigger
Gamepad_LeftThumbstick - Left Stick Button
Gamepad_RightThumbstick - Right Stick Button