Мы собрали полный список всех консольных команд и cvar для Counter-Strike Global Offensive, который требует включения sv_cheats на сервере.
Если вы просто хотите узнать о некоторых основных командах "обмана", ознакомьтесь с нашим руководством sv_cheats 1, которое охватывает большую часть основ.
Помните, что sv_cheats должен быть включен (sv_cheats 1), чтобы эти команды работали!
CS: GO sv_cheats 1 команды
- +posedebug
Turn on pose debugger or add ents to pose debugger UI Только клиент
- +showbudget
- +showbudget_texture
- +showbudget_texture_global
- -posedebug
Turn off pose debugger or hide ents from pose debugger UI Только клиент
- -showbudget
- -showbudget_texture
- -showbudget_texture_global
- achievement_debug
Default: 0 Turn on achievement debug msgs. Только клиент
- achievement_disable
Default: 0 Turn off achievements. Только клиент
- ai_debug_los
Default: 0 NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'll show non-solid entities that would do it if they were solid. Только сервер
- ai_debug_shoot_positions
Default: 0 Только клиент
- ai_disable
Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to test effect of AI logic routines on frame rate Только сервер
- ai_drawbattlelines
Default: 0 Только сервер
- ai_drop_hint
Drop an ai_hint at the player's current eye position. Только сервер
- ai_hull
Controls which connections are shown when ai_show_hull or ai_show_connect commands are used Arguments:NPC name or classname, <none>=NPC under crosshair Только сервер
- ai_next_hull
Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are shown when ai_show_hull or ai_show_connect commands are used Arguments:-none- Только сервер
- ai_nodes
Toggles node display. First call displays the nodes for the given network as green objects. Second call displays the nodes and their IDs. Nodes are color coded as follows: Green- ground node Cyan- air node Magenta- climb node Grey- node not available for selected hull size Orange - node currently locked Только сервер
- ai_resume
If NPC is stepping through tasks (see ai_step ) will resume normal processing. Только сервер
- ai_setenabled
Like ai_disable but you manually specify the state (with a 0 or 1) instead of toggling it. Только сервер
- ai_show_connect
Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Green- ground movement Blue- jumping movement Cyan- flying movement Yellow- crawling movement Magenta- climbing movement Red- connection disabled Только сервер
- ai_show_connect_crawl
Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Green- ground movement Blue- jumping movement Cyan- flying movement Yellow- crawling movement Magenta- climbing movement Red- connection disabled Только сервер
- ai_show_connect_fly
Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Green- ground movement Blue- jumping movement Cyan- flying movement Yellow- crawling movement Magenta- climbing movement Red- connection disabled Только сервер
- ai_show_connect_jump
Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Green- ground movement Blue- jumping movement Cyan- flying movement Yellow- crawling movement Magenta- climbing movement Red- connection disabled Только сервер
- ai_show_graph_connect
Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by the net graph will be drawn in red with magenta lines connecting to the selected node. Nodes that are not connected via the net graph from the selected node will be drawn in blue. Только сервер
- ai_show_grid
Draw a grid on the floor where looking. Только сервер
- ai_show_hints
Displays all hints as small boxes Blue- hint is available for use Red- hint is currently being used by an NPC Orange- hint not being used by timed out Grey- hint has been disabled Только сервер
- ai_show_hull
Displays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows: Green- ground movement Blue- jumping movement Cyan- flying movement Yellow- crawling movement Magenta- climbing movement Arguments: -none- Только сервер
- ai_show_node
Highlight the specified node Только сервер Modified in v1.34.6.6
- ai_show_visibility
Toggles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be drawn in red with yellow lines connecting to the selected node. Nodes that are not visible from the selected node will be drawn in blue. Только сервер
- ai_step
NPCs will freeze after completing their current task. To complete the next task, use 'ai_step' again. To resume processing normally use 'ai_resume' Только сервер
- ai_vehicle_avoidance
Default: 1 Только сервер
- air_density
Changes the density of air for drag computations. Только сервер
- bench_end
Ends gathering of info.
- bench_showstatsdialog
Shows a dialog displaying the most recent benchmark results. Только клиент
- bench_start
Starts gathering of info. Arguments: filename to write results into
- bench_upload
Uploads most recent benchmark stats to the Valve servers.
- bot_crouch
Default: 0 Только сервер
- bot_debug
Default: 0 For internal testing purposes. Только сервер
- bot_debug_target
Default: 0 For internal testing purposes. Только сервер
- bot_dont_shoot
Default: 0 If nonzero, bots will not fire weapons (for debugging). Только сервер
- bot_freeze
Default: 0 Только сервер
- bot_goto_mark
Sends a bot to the marked nav area (useful for testing navigation meshes) Только сервер
- bot_goto_selected
Sends a bot to the selected nav area (useful for testing navigation meshes) Только сервер
- bot_kill
bot_kill <all> <t|ct> <type> <difficulty> <name> - Kills a specific bot, or all bots, matching the given criteria. Только сервер
- bot_loadout
Default: bots are given these items at round start Только сервер
- bot_max_vision_distance_override
Default: -1 Min: -1 Max distance bots can see targets. Только сервер
- bot_mimic
Default: 0 Только сервер
- bot_mimic_yaw_offset
Default: 180 Только сервер
- bot_place
bot_place - Places a bot from the map at where the local player is pointing. Только сервер
- bot_randombuy
Default: 0 should bots ignore their prefered weapons and just buy weapons at random? Только сервер
- bot_show_battlefront
Default: 0 Show areas where rushing players will initially meet. Только сервер
- bot_show_nav
Default: 0 For internal testing purposes. Только сервер
- bot_show_occupy_time
Default: 0 Show when each nav area can first be reached by each team. Только сервер
- bot_stop
Default: 0 If nonzero, immediately stops all bot processing. Только сервер
- bot_traceview
Default: 0 For internal testing purposes. Только сервер
- bot_zombie
Default: 0 If nonzero, bots will stay in idle mode and not attack. Только сервер
- box
Draw a debug box.
- buddha
Toggle. Player takes damage but won't die. (Shows red cross when health is zero) Только сервер
- bug_swap
Automatically swaps the current weapon for the bug bait and back again. Только сервер
- building_cubemaps
Default: 0 Indicates we're building cubemaps Только клиент
- cam_command
Tells camera to change modes Только клиент
- cam_showangles
Default: 0 When in thirdperson, print viewangles/idealangles/cameraoffsets to the console. Только клиент
- cast_hull
Tests hull collision detection Только сервер
- cast_ray
Tests collision detection Только сервер
- ch_createairboat
Spawn airboat in front of the player. Только сервер
- ch_createjeep
Spawn jeep in front of the player. Только сервер
- cl_avatar_convert_rgb
Converts all png avatars in the avatars directory to rgb Только клиент New in v1.34.7.9
- cl_backspeed
Default: 450 Только клиент
- cl_bob_version
Default: 0 Только клиент
- cl_bobup
Default: 0.5 Только клиент
- cl_brushfastpath
Default: 1 Только клиент
- cl_camera_follow_bone_index
Default: -2 Index of the bone to follow. -2 == disabled. -1 == root bone. 0+ is bone index. Только клиент
- cl_clock_correction
Default: 1 Enable/disable clock correction on the client.
- cl_clock_correction_adjustment_max_amount
Default: 200 Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount if the difference between the client and server clock is equal to or larger than cl_clock_correction_adjustment_max_offset.
- cl_clock_correction_adjustment_max_offset
Default: 90 As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards applying cl_clock_correction_adjustment_max_amount of adjustment. That way, the response is small when the offset is small.
- cl_clock_correction_adjustment_min_offset
Default: 10 If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
- cl_clock_correction_force_server_tick
Default: 999 Force clock correction to match the server tick + this offset (-999 disables it).
- cl_clock_showdebuginfo
Default: 0 Show debugging info about the clock drift.
- cl_clockdrift_max_ms
Default: 150 Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
- cl_clockdrift_max_ms_threadmode
Default: 0 Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
- cl_custommaterial_debug_graph
Default: 0 Только клиент
- cl_detail_multiplier
Default: 1 extra details to create Только клиент
- cl_disable_ragdolls
Default: 0 Только клиент
- cl_draw_only_deathnotices
Default: 0 For drawing only the crosshair and death notices (used for moviemaking) Только клиент
- cl_drawhud
Default: 1 Enable the rendering of the hud Только клиент
- cl_drawleaf
Default: -1 Только клиент
- cl_drawmaterial
Default: Draw a particular material over the frame Только клиент
- cl_drawshadowtexture
Default: 0 Только клиент
- cl_dumpplayer
Dumps info about a player Только клиент
- cl_ent_absbox
Displays the client's absbox for the entity under the crosshair. Только клиент
- cl_ent_bbox
Displays the client's bounding box for the entity under the crosshair. Только клиент
- cl_ent_rbox
Displays the client's render box for the entity under the crosshair. Только клиент
- cl_entityreport
Default: 0 For debugging, draw entity states to console
- cl_extrapolate
Default: 1 Enable/disable extrapolation if interpolation history runs out. Только клиент
- cl_extrapolate_amount
Default: 0.25 Set how many seconds the client will extrapolate entities for. Только клиент
- cl_fastdetailsprites
Default: 1 whether to use new detail sprite system Только клиент
- cl_find_ent
Find and list all client entities with classnames that contain the specified substring. Format: cl_find_ent <substring> Только клиент
- cl_find_ent_index
Display data for clientside entity matching specified index. Format: cl_find_ent_index <index> Только клиент
- cl_flushentitypacket
Default: 0 For debugging. Force the engine to flush an entity packet.
- cl_forwardspeed
Default: 450 Только клиент
- cl_fullupdate
Forces the server to send a full update packet
- cl_ignorepackets
Default: 0 Force client to ignore packets (for debugging).
- cl_jiggle_bone_debug
Default: 0 Display physics-based 'jiggle bone' debugging information Только клиент
- cl_jiggle_bone_debug_pitch_constraints
Default: 0 Display physics-based 'jiggle bone' debugging information Только клиент
- cl_jiggle_bone_debug_yaw_constraints
Default: 0 Display physics-based 'jiggle bone' debugging information Только клиент
- cl_jiggle_bone_invert
Default: 0 Только клиент
- cl_leafsystemvis
Default: 0 Только клиент
- cl_leveloverview
Default: 0 Только клиент
- cl_leveloverviewmarker
Default: 0 Только клиент
- cl_maxrenderable_dist
Default: 3000 Max distance from the camera at which things will be rendered Только клиент
- cl_overdraw_test
Default: 0 Только клиент
- cl_particle_retire_cost
Default: 0 Только клиент
- cl_particles_show_bbox
Default: 0 Только клиент
- cl_particles_show_controlpoints
Default: 0 Только клиент
- cl_pclass
Default: Dump entity by prediction classname. Только клиент
- cl_pdump
Default: -1 Dump info about this entity to screen. Только клиент
- cl_phys_show_active
Default: 0 Только клиент
- cl_phys_timescale
Default: 1.0 Sets the scale of time for client-side physics (ragdolls) Только клиент
- cl_pitchdown
Default: 89 Только клиент
- cl_pitchup
Default: 89 Только клиент
- cl_portal_use_new_dissolve
Default: 1 Use new dissolve effect Только клиент
- cl_predictionlist
Default: 0 Show which entities are predicting Только клиент
- cl_ragdoll_gravity
Default: 600 Sets the gravity client-side ragdolls Только клиент
- cl_reloadpostprocessparams
Только клиент
- cl_removedecals
Remove the decals from the entity under the crosshair. Только клиент
- cl_shadowtextureoverlaysize
Default: 256 Только клиент
- cl_showanimstate_activities
Default: 0 Show activities in the (client) animation state display. Только клиент
- cl_showents
Dump entity list to console.
- cl_showevents
Default: 0 Print event firing info in the console
- cl_sidespeed
Default: 450 Только клиент
- cl_skipfastpath
Default: 0 Set to 1 to stop all models that go through the model fast path from rendering Только клиент
- cl_skipslowpath
Default: 0 Set to 1 to skip any models that don't go through the model fast path
- cl_sos_test_get_opvar
Только клиент
- cl_sos_test_set_opvar
Только клиент
- cl_soundscape_flush
Flushes the client side soundscapes Только клиент
- cl_sporeclipdistance
Default: 512 Только клиент
- cl_sun_decay_rate
Default: 0.05 Только клиент
- cl_sunlight_ortho_size
Default: 0.0 Set to values greater than 0 for ortho view render projections. Только клиент
- cl_teamid_overhead
Default: 1 Shows teamID over player's heads. 0 = off, 1 = on Только клиент
- cl_teamid_overhead_maxdist
Default: 3000 max distance at which the overhead team id icons will show Только клиент
- cl_teamid_overhead_maxdist_spec
Default: 2000 max distance at which the overhead team id icons will show when a spectator Только клиент
- cl_upspeed
Default: 320 Только клиент
- cl_use_new_headbob
Default: 1 Только клиент
- cl_view
Set the view entity index.
- cl_weapon_debug_print_accuracy
Default: 0 Только клиент New in v1.34.0.0
- cl_winddir
Default: 0 Weather effects wind direction angle Только клиент
- cl_windspeed
Default: 0 Weather effects wind speed scalar Только клиент
- cl_wpn_sway_scale
Default: 1.6 Только клиент
- collision_test
Tests collision system Только сервер
- colorcorrectionui
Show/hide the color correction tools UI.
- crash
Cause the engine to crash (Debug!!)
- create_flashlight
Только сервер
- CreatePredictionError
Create a prediction error Только сервер
- cs_hostage_near_rescue_music_distance
Default: 2000 Только сервер
- cs_ShowStateTransitions
Default: -2 cs_ShowStateTransitions <ent index or -1 for all>. Show player state transitions. Только сервер
- CS_WarnFriendlyDamageInterval
Default: 3.0 Defines how frequently the server notifies clients that a player damaged a friend Только сервер
- debug_visibility_monitor
Default: 0 Только сервер
- debugsystemui
Show/hide the debug system UI.
- default_fov
Default: 90 Только клиент
- demo_recordcommands
Default: 1 Record commands typed at console into .dem files.
- disable_static_prop_loading
Default: 0 If non-zero when a map loads, static props won't be loaded
- display_elapsedtime
Displays how much time has elapsed since the game started
- display_game_events
Default: 0
- dlight_debug
Creates a dlight in front of the player Только клиент
- drawcross
Draws a cross at the given location Arguments: x y z Только сервер
- drawline
Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2 Только сервер
- dsp_db_min
Default: 80
- dsp_db_mixdrop
Default: 0.5
- dsp_dist_max
Default: 1440.0
- dsp_dist_min
Default: 0.0
- dsp_mix_max
Default: 0.8
- dsp_mix_min
Default: 0.2
- dsp_off
Default: 0
- dsp_reload
- dsp_slow_cpu
Default: 0
- dsp_volume
Default: 0.8
- dump_particlemanifest
Dump the list of particles loaded. Только клиент
- dumpgamestringtable
Dump the contents of the game string table to the console. Только сервер
- editor_toggle
Disables the simulation and returns focus to the editor
- enable_debug_overlays
Default: 1 Enable rendering of debug overlays Только сервер
- enable_skeleton_draw
Default: 0 Render skeletons in wireframe Только клиент
- endround
End the current round. Только сервер
- ent_absbox
Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at Только сервер
- ent_attachments
Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at Только сервер
- ent_autoaim
Displays the entity's autoaim radius. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at Только сервер
- ent_bbox
Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at Только сервер
- ent_create
Creates an entity of the given type where the player is looking. Только сервер
- ent_dump
Usage: ent_dump <entity name> Только сервер
- ent_fire
Usage: ent_fire <target> [action] [value] [delay] Только сервер
- ent_info
Usage: ent_info <class name> Только сервер
- ent_keyvalue
Applies the comma delimited key=value pairs to the entity with the given Hammer ID. Format: ent_keyvalue <entity id> <key1>=<value1>,<key2>=<value2>,...,<keyN>=<valueN> Только сервер
- ent_messages
Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at Только сервер
- ent_messages_draw
Default: 0 Visualizes all entity input/output activity. Только сервер
- ent_name
Только сервер
- ent_orient
Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' option to orient on all axis. Format: ent_orient <entity name> <optional: allangles> Только сервер
- ent_pause
Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any messages displayed with 'ent_messages' will stop fading and be displayed indefinitely. To step through the messages one by one use 'ent_step'. Только сервер
- ent_pivot
Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at Только сервер
- ent_rbox
Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at Только сервер
- ent_remove
Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at Только сервер
- ent_remove_all
Removes all entities of the specified type Arguments: {entity_name} / {class_name} Только сервер
- ent_rotate
Rotates an entity by a specified # of degrees Только сервер
- ent_script_dump
Dumps the names and values of this entity's script scope to the console Arguments: {entity_name} / {class_name} / no argument picks what player is looking at Только сервер
- ent_setang
Set entity angles Только сервер
- ent_setname
Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks what player is looking at Только сервер
- ent_setpos
Move entity to position Только сервер
- ent_show_response_criteria
Print, to the console, an entity's current criteria set used to select responses. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at Только сервер
- ent_step
When 'ent_pause' is set this will step through one waiting input / output message at a time. Только сервер
- ent_teleport
Teleport the specified entity to where the player is looking. Format: ent_teleport <entity name> Только сервер
- ent_text
Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at Только сервер
- ent_viewoffset
Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at Только сервер
- fadein
fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds. Только сервер
- fadeout
fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds. Только сервер
- find_ent
Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent <substring> Только сервер
- find_ent_index
Display data for entity matching specified index. Format: find_ent_index <index> Только сервер
- firetarget
Только сервер
- fish_debug
Default: 0 Show debug info for fish Только клиент
- fish_dormant
Default: 0 Turns off interactive fish behavior. Fish become immobile and unresponsive. Только сервер
- flush
Flush unlocked cache memory.
- flush_locked
Flush unlocked and locked cache memory.
- fog_color
Default: -1 -1 -1 Только клиент
- fog_colorskybox
Default: -1 -1 -1 Только клиент
- fog_enable
Default: 1 Только клиент
- fog_enable_water_fog
Default: 1
- fog_enableskybox
Default: 1 Только клиент
- fog_end
Default: -1 Только клиент
- fog_endskybox
Default: -1 Только клиент
- fog_hdrcolorscale
Default: -1 Только клиент
- fog_hdrcolorscaleskybox
Default: -1 Только клиент
- fog_maxdensity
Default: -1 Только клиент
- fog_maxdensityskybox
Default: -1 Только клиент
- fog_override
Default: 0 Overrides the map's fog settings (-1 populates fog_ vars with map's values) Только клиент
- fog_start
Default: -1 Только клиент
- fog_startskybox
Default: -1 Только клиент
- forktest
Cause the engine to fork and wait for child PID, parameter can be passed for requested exit code (Debug!!) New in v1.32.8.0
- foundry_engine_get_mouse_control
Give the engine control of the mouse. Только сервер
- foundry_engine_release_mouse_control
Give the control of the mouse back to Hammer. Только сервер
- foundry_select_entity
Select the entity under the crosshair or select entities with the specified name. Только сервер
- foundry_sync_hammer_view
Move Hammer's 3D view to the same position as the engine's 3D view. Только сервер
- foundry_update_entity
Updates the entity's position/angles when in edit mode Только сервер
- fov_cs_debug
Default: 0 Sets the view fov if cheats are on. Только клиент
- fps_screenshot_frequency
Default: 10 While the fps is below the threshold we will dump a screen shot this often in seconds (i.e. 10 = screen shot every 10 seconds when under the given fps.)
- fps_screenshot_threshold
Default: -1 Dump a screenshot when the FPS drops below the given value.
- fx_new_sparks
Default: 1 Use new style sparks. Только сервер
- g_debug_angularsensor
Default: 0 Только сервер
- g_debug_constraint_sounds
Default: 0 Enable debug printing about constraint sounds. Только сервер
- g_debug_ragdoll_removal
Default: 0 Только клиент
- g_debug_ragdoll_visualize
Default: 0 Только клиент
- g_debug_trackpather
Default: 0 Только сервер
- g_debug_vehiclebase
Default: 0 Только сервер
- g_debug_vehicledriver
Default: 0 Только сервер
- g_debug_vehicleexit
Default: 0 Только сервер
- g_debug_vehiclesound
Default: 0 Только сервер
- g_jeepexitspeed
Default: 100 Только сервер
- gameinstructor_dump_open_lessons
Gives a list of all currently open lessons. Только клиент
- gameinstructor_find_errors
Default: 0 Set to 1 and the game instructor will run EVERY scripted command to uncover errors. Только клиент
- gameinstructor_reload_lessons
Shuts down all open lessons and reloads them from the script file. Только клиент
- gameinstructor_save_restore_lessons
Default: 1 Set to 0 to disable save/load of open lesson opportunities in single player. Только клиент
- gameinstructor_verbose
Default: 0 Set to 1 for standard debugging or 2 (in combo with gameinstructor_verbose_lesson) to show update actions. Только клиент
- gameinstructor_verbose_lesson
Default: Display more verbose information for lessons have this name. Только клиент
- givecurrentammo
Give a supply of ammo for current weapon.. Только сервер
- gl_clear_randomcolor
Default: 0 Clear the back buffer to random colors every frame. Helps spot open seams in geometry. Только клиент
- global_event_log_enabled
Default: 0 Enables the global event log system Только сервер
- global_set
global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD). Только сервер
- glow_outline_effect_enable
Default: 1 Enable entity outline glow effects. Только клиент
- glow_outline_width
Default: 6.0f Width of glow outline effect in screen space. Только клиент
- god
Toggle. Player becomes invulnerable. Только сервер
- gods
Toggle. All players become invulnerable. Только сервер
- hidehud
Default: 0 Только клиент
- host_framerate
Default: 0 Set to lock per-frame time elapse. New in v1.34.5.8
- host_sleep
Default: 0 Force the host to sleep a certain number of milliseconds each frame.
- host_timescale
Default: 1.0 Prescale the clock by this amount.
- hostage_debug
Default: 0 Show hostage AI debug information Только сервер
- hunk_track_allocation_types
Default: 1
- hurtme
Hurts the player. Arguments: <health to lose> Только сервер
- in_forceuser
Default: 0 Force user input to this split screen player.
- inferno_child_spawn_interval_multiplier
Default: 0.1 Amount spawn interval increases for each child Только сервер
- inferno_child_spawn_max_depth
Default: 4 Только сервер
- inferno_damage
Default: 40 Damage per second Только сервер
- inferno_debug
Default: 0 Только сервер
- inferno_dlight_spacing
Default: 200 Inferno dlights are at least this far apart Только клиент
- inferno_flame_lifetime
Default: 7 Average lifetime of each flame in seconds Только сервер
- inferno_flame_spacing
Default: 42 Minimum distance between separate flame spawns Только сервер
- inferno_forward_reduction_factor
Default: 0.9 Только сервер
- inferno_friendly_fire_duration
Default: 6 For this long, FF is credited back to the thrower. Только сервер
- inferno_initial_spawn_interval
Default: 0.02 Time between spawning flames for first fire Только сервер
- inferno_max_child_spawn_interval
Default: 0.5 Largest time interval for child flame spawning Только сервер
- inferno_max_flames
Default: 16 Maximum number of flames that can be created Только сервер
- inferno_max_range
Default: 150 Maximum distance flames can spread from their initial ignition point Только сервер
- inferno_per_flame_spawn_duration
Default: 3 Duration each new flame will attempt to spawn new flames Только сервер
- inferno_scorch_decals
Default: 1 Только сервер
- inferno_spawn_angle
Default: 45 Angular change from parent Только сервер
- inferno_surface_offset
Default: 20 Только сервер
- inferno_velocity_decay_factor
Default: 0.2 Только сервер
- inferno_velocity_factor
Default: 0.003 Только сервер
- inferno_velocity_normal_factor
Default: 0 Только сервер
- kdtree_test
Tests spatial partition for entities queries. Только сервер
- light_crosshair
Show texture color at crosshair
- lightcache_maxmiss
Default: 2
- linefile
Parses map leak data from .lin file
- locator_split_len
Default: 0.5f Только клиент
- locator_split_maxwide_percent
Default: 0.80f Только клиент
- loopsingleplayermaps
Default: 0 Только сервер
- map_setbombradius
Sets the bomb radius for the map. Только сервер
- map_showbombradius
Shows bomb radius from the center of each bomb site and planted bomb. Только сервер
- mat_accelerate_adjust_exposure_down
Default: 40.0 Только клиент
- mat_ambient_light_b
Default: 0.0 New in v1.34.4.6
- mat_ambient_light_g
Default: 0.0 New in v1.34.4.6
- mat_ambient_light_r
Default: 0.0 New in v1.34.4.6
- mat_aniso_disable
Default: 0 NOTE: You must change mat_forceaniso after changing this convar for this to take effect
- mat_autoexposure_max
Default: 2 Только клиент
- mat_autoexposure_max_multiplier
Default: 1.0 Только клиент
- mat_autoexposure_min
Default: 0.5 Только клиент
- mat_bloomamount_rate
Default: 0.05f Только клиент
- mat_bumpbasis
Default: 0
- mat_camerarendertargetoverlaysize
Default: 128 Только клиент
- mat_colcorrection_forceentitiesclientside
Default: 0 Forces color correction entities to be updated on the client Только клиент
- mat_colorcorrection
Default: 1
- mat_crosshair
Display the name of the material under the crosshair
- mat_crosshair_edit
open the material under the crosshair in the editor defined by mat_crosshair_edit_editor
- mat_crosshair_explorer
open the material under the crosshair in explorer and highlight the vmt file
- mat_crosshair_printmaterial
print the material under the crosshair
- mat_crosshair_reloadmaterial
reload the material under the crosshair
- mat_debug_bloom
Default: 0 Только клиент
- mat_debug_postprocessing_effects
Default: 0 0 = off, 1 = show post-processing passes in quadrants of the screen, 2 = only apply post-processing to the centre of the screen Только клиент
- mat_debugalttab
Default: 0
- mat_disable_bloom
Default: 0 Только клиент
- mat_displacementmap
Default: 1
- mat_drawflat
Default: 0
- mat_drawgray
Default: 0
- mat_drawwater
Default: 1 Только клиент
- mat_dynamic_tonemapping
Default: 1
- mat_dynamiclightmaps
Default: 0
- mat_dynamicPaintmaps
Default: 0
- mat_edit
Bring up the material under the crosshair in the editor
- mat_exposure_center_region_x
Default: 0.9 Только клиент
- mat_exposure_center_region_y
Default: 0.85 Только клиент
- mat_fastclip
Default: 0
- mat_fastnobump
Default: 0
- mat_fillrate
Default: 0
- mat_force_bloom
Default: 0 Только клиент
- mat_force_tonemap_min_avglum
Default: -1 Override. Old default was 3.0 Только клиент
- mat_force_tonemap_percent_bright_pixels
Default: -1 Override. Old value was 2.0 Только клиент
- mat_force_tonemap_percent_target
Default: -1 Override. Old default was 60. Только клиент
- mat_force_tonemap_scale
Default: 0.0
- mat_forcedynamic
Default: 0
- mat_frame_sync_enable
Default: 1
- mat_frame_sync_force_texture
Default: 0 Force frame syncing to lock a managed texture.
- mat_fullbright
Default: 0
- mat_hdr_uncapexposure
Default: 0 Только клиент
- mat_hsv
Default: 0 Только клиент
- mat_leafvis
Default: 0 Draw wireframe of: [0] nothing, [1] current leaf, [2] entire vis cluster, or [3] entire PVS (see mat_leafvis_draw_mask for what does/doesn't get drawn)
- mat_loadtextures
Default: 1
- mat_local_contrast_edge_scale_override
Default: -1000.0
- mat_local_contrast_midtone_mask_override
Default: -1.0
- mat_local_contrast_scale_override
Default: 0.0
- mat_local_contrast_vignette_end_override
Default: -1.0
- mat_local_contrast_vignette_start_override
Default: -1.0
- mat_lpreview_mode
Default: -1 Только клиент
- mat_luxels
Default: 0
- mat_measurefillrate
Default: 0
- mat_morphstats
Default: 0
- mat_norendering
Default: 0
- mat_normalmaps
Default: 0
- mat_normals
Default: 0
- mat_postprocess_enable
Default: 1 Только клиент
- mat_proxy
Default: 0
- mat_reloadallcustommaterials
Reloads all custom materials Только клиент
- mat_reloadallmaterials
Reloads all materials
- mat_reloadmaterial
Reloads a single material
- mat_reloadtextures
Reloads all textures
- mat_remoteshadercompile
Default: 127.0.0.1 Modified in v1.34.4.7
- mat_rendered_faces_count
Default: 0 Set to N to count how many faces each model draws each frame and spew the top N offenders from the last 150 frames (use 'mat_rendered_faces_spew' to spew all models rendered in the current frame)
- mat_reporthwmorphmemory
Reports the amount of size in bytes taken up by hardware morph textures.
- mat_reversedepth
Default: 0
- mat_show_histogram
Default: 0 Только клиент
- mat_show_texture_memory_usage
Default: 0 Display the texture memory usage on the HUD.
- mat_showcamerarendertarget
Default: 0 Только клиент
- mat_showframebuffertexture
Default: 0 Только клиент
- mat_showlowresimage
Default: 0
- mat_showmiplevels
Default: 0 color-code miplevels 2: normalmaps, 1: everything else
- mat_showwatertextures
Default: 0 Только клиент
- mat_softwareskin
Default: 0
- mat_stub
Default: 0 Только клиент
- mat_surfaceid
Default: 0
- mat_surfacemat
Default: 0
- mat_tessellation_accgeometrytangents
Default: 0
- mat_tessellation_cornertangents
Default: 1
- mat_tessellation_update_buffers
Default: 1
- mat_tessellationlevel
Default: 6
- mat_texture_list
Default: 0 For debugging, show a list of used textures per frame New in v1.34.6.1
- mat_tonemap_algorithm
Default: 1 0 = Original Algorithm 1 = New Algorithm Только клиент
- mat_viewportscale
Default: 1.0 Min: 0.001563, Max: 1 Scale down the main viewport (to reduce GPU impact on CPU profiling) Только клиент
- mat_viewportupscale
Default: 1 Scale the viewport back up Только клиент New in v1.34.4.7
- mat_wireframe
Default: 0
- mat_yuv
Default: 0 Только клиент
- mem_dumpvballocs
Dump VB memory allocation stats.
- mem_incremental_compact_rate
Default: .5 Rate at which to attempt internal heap compation
- mod_dynamicloadpause
Default: 0
- mod_dynamicloadthrottle
Default: 0
- molotov_throw_detonate_time
Default: 2.0 Только клиент
- mp_forcerespawnplayers
Force all players to respawn. Только сервер
- mp_forcewin
Forces team to win Только сервер
- ms_player_dump_properties
Prints a dump the current players property data
- nav_add_to_selected_set
Add current area to the selected set. Только сервер
- nav_add_to_selected_set_by_id
Add specified area id to the selected set. Только сервер
- nav_analyze
Re-analyze the current Navigation Mesh and save it to disk. Только сервер
- nav_analyze_scripted
commandline hook to run a nav_analyze and then quit. Только сервер
- nav_area_bgcolor
Default: 0 0 0 30 RGBA color to draw as the background color for nav areas while editing. Только сервер
- nav_area_max_size
Default: 50 Max area size created in nav generation Только сервер
- nav_avoid
Toggles the 'avoid this area when possible' flag used by the AI system. Только сервер
- nav_begin_area
Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and issue a 'nav_end_area' command. Только сервер
- nav_begin_deselecting
Start continuously removing from the selected set. Только сервер
- nav_begin_drag_deselecting
Start dragging a selection area. Только сервер
- nav_begin_drag_selecting
Start dragging a selection area. Только сервер
- nav_begin_selecting
Start continuously adding to the selected set. Только сервер
- nav_begin_shift_xy
Begin shifting the Selected Set. Только сервер
- nav_build_ladder
Attempts to build a nav ladder on the climbable surface under the cursor. Только сервер
- nav_check_connectivity
Checks to be sure every (or just the marked) nav area can get to every goal area for the map (hostages or bomb site). Только сервер
- nav_check_file_consistency
Scans the maps directory and reports any missing/out-of-date navigation files. Только сервер
- nav_check_stairs
Update the nav mesh STAIRS attribute Только сервер Modified in v1.34.7.9
- nav_chop_selected
Chops all selected areas into their component 1x1 areas Только сервер
- nav_clear_attribute
Remove given nav attribute from all areas in the selected set. Только сервер
- nav_clear_selected_set
Clear the selected set. Только сервер
- nav_clear_walkable_marks
Erase any previously placed walkable positions. Только сервер
- nav_compress_id
Re-orders area and ladder ID's so they are continuous. Только сервер
- nav_connect
To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a ONE-WAY connection from the first to the second Area. To make a two-way connection, also connect the second area to the first. Только сервер
- nav_coplanar_slope_limit
Default: 0.99 Только сервер
- nav_coplanar_slope_limit_displacement
Default: 0.7 Только сервер
- nav_corner_adjust_adjacent
Default: 18 radius used to raise/lower corners in nearby areas when raising/lowering corners. Только сервер
- nav_corner_lower
Lower the selected corner of the currently marked Area. Только сервер
- nav_corner_place_on_ground
Places the selected corner of the currently marked Area on the ground. Только сервер
- nav_corner_raise
Raise the selected corner of the currently marked Area. Только сервер
- nav_corner_select
Select a corner of the currently marked Area. Use multiple times to access all four corners. Только сервер
- nav_create_area_at_feet
Default: 0 Anchor nav_begin_area Z to editing player's feet Только сервер
- nav_create_place_on_ground
Default: 0 If true, nav areas will be placed flush with the ground when created by hand. Только сервер
- nav_crouch
Toggles the 'must crouch in this area' flag used by the AI system. Только сервер
- nav_debug_blocked
Default: 0 Только сервер
- nav_delete
Deletes the currently highlighted Area. Только сервер
- nav_delete_marked
Deletes the currently marked Area (if any). Только сервер
- nav_disconnect
To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connections between the two Areas. Только сервер
- nav_displacement_test
Default: 10000 Checks for nodes embedded in displacements (useful for in-development maps) Только сервер
- nav_dont_hide
Toggles the 'area is not suitable for hiding spots' flag used by the AI system. Только сервер
- nav_draw_limit
Default: 500 The maximum number of areas to draw in edit mode Только сервер
- nav_edit
Default: 0 Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode. Только сервер
- nav_end_area
Defines the second corner of a new Area or Ladder and creates it. Только сервер
- nav_end_deselecting
Stop continuously removing from the selected set. Только сервер
- nav_end_drag_deselecting
Stop dragging a selection area. Только сервер
- nav_end_drag_selecting
Stop dragging a selection area. Только сервер
- nav_end_selecting
Stop continuously adding to the selected set. Только сервер
- nav_end_shift_xy
Finish shifting the Selected Set. Только сервер
- nav_flood_select
Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again. Только сервер
- nav_gen_cliffs_approx
Mark cliff areas, post-processing approximation Только сервер
- nav_generate
Generate a Navigation Mesh for the current map and save it to disk. Только сервер
- nav_generate_fencetops
Default: 1 Autogenerate nav areas on fence and obstacle tops Только сервер
- nav_generate_fixup_jump_areas
Default: 1 Convert obsolete jump areas into 2-way connections Только сервер
- nav_generate_incremental
Generate a Navigation Mesh for the current map and save it to disk. Только сервер
- nav_generate_incremental_range
Default: 2000 Только сервер
- nav_generate_incremental_tolerance
Default: 0 Z tolerance for adding new nav areas. Только сервер
- nav_jump
Toggles the 'traverse this area by jumping' flag used by the AI system. Только сервер
- nav_ladder_flip
Flips the selected ladder's direction. Только сервер
- nav_load
Loads the Navigation Mesh for the current map. Только сервер
- nav_lower_drag_volume_max
Lower the top of the drag select volume. Только сервер
- nav_lower_drag_volume_min
Lower the bottom of the drag select volume. Только сервер
- nav_make_sniper_spots
Chops the marked area into disconnected sub-areas suitable for sniper spots. Только сервер
- nav_mark
Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands. Только сервер
- nav_mark_attribute
Set nav attribute for all areas in the selected set. Только сервер
- nav_mark_unnamed
Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting. Только сервер
- nav_mark_walkable
Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate a Navigation Mesh. Только сервер
- nav_max_view_distance
Default: 0 Maximum range for precomputed nav mesh visibility (0 = default 1500 units) Только сервер
- nav_max_vis_delta_list_length
Default: 64 Только сервер
- nav_merge
To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge command. Только сервер
- nav_merge_mesh
Merges a saved selected set into the current mesh. Только сервер
- nav_no_hostages
Toggles the 'hostages cannot use this area' flag used by the AI system. Только сервер
- nav_no_jump
Toggles the 'dont jump in this area' flag used by the AI system. Только сервер
- nav_place_floodfill
Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filling stops when it hits an Area with the same Place, or a different Place than that of the initial Area. Только сервер
- nav_place_list
Lists all place names used in the map. Только сервер
- nav_place_pick
Sets the current Place to the Place of the Area under the cursor. Только сервер
- nav_place_replace
Replaces all instances of the first place with the second place. Только сервер
- nav_place_set
Sets the Place of all selected areas to the current Place. Только сервер
- nav_potentially_visible_dot_tolerance
Default: 0.98 Только сервер
- nav_precise
Toggles the 'dont avoid obstacles' flag used by the AI system. Только сервер
- nav_quicksave
Default: 0 Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing. Только сервер
- nav_raise_drag_volume_max
Raise the top of the drag select volume. Только сервер
- nav_raise_drag_volume_min
Raise the bottom of the drag select volume. Только сервер
- nav_recall_selected_set
Re-selects the stored selected set. Только сервер
- nav_remove_from_selected_set
Remove current area from the selected set. Только сервер
- nav_remove_jump_areas
Removes legacy jump areas, replacing them with connections. Только сервер
- nav_run
Toggles the 'traverse this area by running' flag used by the AI system. Только сервер
- nav_save
Saves the current Navigation Mesh to disk. Только сервер
- nav_save_selected
Writes the selected set to disk for merging into another mesh via nav_merge_mesh. Только сервер
- nav_select_blocked_areas
Adds all blocked areas to the selected set Только сервер
- nav_select_damaging_areas
Adds all damaging areas to the selected set Только сервер
- nav_select_half_space
Selects any areas that intersect the given half-space. Только сервер
- nav_select_invalid_areas
Adds all invalid areas to the Selected Set. Только сервер
- nav_select_obstructed_areas
Adds all obstructed areas to the selected set Только сервер
- nav_select_radius
Adds all areas in a radius to the selection set Только сервер
- nav_select_stairs
Adds all stairway areas to the selected set Только сервер
- nav_selected_set_border_color
Default: 100 100 0 255 Color used to draw the selected set borders while editing. Только сервер
- nav_selected_set_color
Default: 255 255 200 96 Color used to draw the selected set background while editing. Только сервер
- nav_set_place_mode
Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names. Только сервер
- nav_shift
Shifts the selected areas by the specified amount Только сервер
- nav_show_approach_points
Default: 0 Show Approach Points in the Navigation Mesh. Только сервер
- nav_show_area_info
Default: 0.5 Duration in seconds to show nav area ID and attributes while editing Только сервер
- nav_show_compass
Default: 0 Только сервер
- nav_show_continguous
Default: 0 Highlight non-contiguous connections Только сервер
- nav_show_danger
Default: 0 Show current 'danger' levels. Только сервер
- nav_show_light_intensity
Default: 0 Только сервер
- nav_show_node_grid
Default: 0 Только сервер
- nav_show_node_id
Default: 0 Только сервер
- nav_show_nodes
Default: 0 Только сервер
- nav_show_player_counts
Default: 0 Show current player counts in each area. Только сервер
- nav_show_potentially_visible
Default: 0 Show areas that are potentially visible from the current nav area Только сервер
- nav_simplify_selected
Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas Только сервер
- nav_slope_limit
Default: 0.7 The ground unit normal's Z component must be greater than this for nav areas to be generated. Только сервер
- nav_slope_tolerance
Default: 0.1 The ground unit normal's Z component must be this close to the nav area's Z component to be generated. Только сервер
- nav_snap_to_grid
Default: 0 Snap to the nav generation grid when creating new nav areas Только сервер
- nav_solid_props
Default: 0 Make props solid to nav generation/editing Только сервер
- nav_splice
To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them. Только сервер
- nav_split
To split an Area into two, align the split line using your cursor and invoke the split command. Только сервер
- nav_split_place_on_ground
Default: 0 If true, nav areas will be placed flush with the ground when split. Только сервер
- nav_stand
Toggles the 'stand while hiding' flag used by the AI system. Только сервер
- nav_stop
Toggles the 'must stop when entering this area' flag used by the AI system. Только сервер
- nav_store_selected_set
Stores the current selected set for later retrieval. Только сервер
- nav_strip
Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area. Только сервер
- nav_subdivide
Subdivides all selected areas. Только сервер
- nav_test_node
Default: 0 Только сервер
- nav_test_node_crouch
Default: 0 Только сервер
- nav_test_node_crouch_dir
Default: 4 Только сервер
- nav_test_stairs
Test the selected set for being on stairs Только сервер
- nav_toggle_deselecting
Start or stop continuously removing from the selected set. Только сервер
- nav_toggle_in_selected_set
Remove current area from the selected set. Только сервер
- nav_toggle_place_mode
Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names. Только сервер
- nav_toggle_place_painting
Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place. Только сервер
- nav_toggle_selected_set
Toggles all areas into/out of the selected set. Только сервер
- nav_toggle_selecting
Start or stop continuously adding to the selected set. Только сервер
- nav_transient
Toggles the 'area is transient and may become blocked' flag used by the AI system. Только сервер
- nav_unmark
Clears the marked Area or Ladder. Только сервер
- nav_update_lighting
Recomputes lighting values Только сервер
- nav_update_visibility_on_edit
Default: 0 If nonzero editing the mesh will incrementally recompue visibility Только сервер
- nav_use_place
If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set. Только сервер
- nav_walk
Toggles the 'traverse this area by walking' flag used by the AI system. Только сервер
- nav_warp_to_mark
Warps the player to the marked area. Только сервер
- nav_world_center
Centers the nav mesh in the world Только сервер
- net_blockmsg
Default: none Discards incoming message: <0|1|name>
- net_droppackets
Default: 0 Drops next n packets on client
- net_earliertempents
Default: 0
- net_fakejitter
Default: 0 Jitter fakelag packet time
- net_fakelag
Default: 0 Lag all incoming network data (including loopback) by this many milliseconds.
- net_fakeloss
Default: 0 Simulate packet loss as a percentage (negative means drop 1/n packets)
- net_showreliablesounds
Default: 0
- next
Default: 0 Set to 1 to advance to next frame ( when singlestep == 1 )
- noclip
Toggle. Player becomes non-solid and flies. Optional argument of 0 or 1 to force enable/disable Только сервер
- noclip_fixup
Default: 1 Только сервер
- notarget
Toggle. Player becomes hidden to NPCs. Только сервер
- npc_ally_deathmessage
Default: 1 Только сервер
- npc_bipass
Displays the local movement attempts by the given NPC(s) (triangulation detours). Failed bypass routes are displayed in red, successful bypasses are shown in green. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at. Только сервер
- npc_combat
Displays text debugging information about the squad and enemy of the selected NPC (See Overlay Text) Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at Только сервер
- npc_conditions
Displays all the current AI conditions that an NPC has in the overlay text. Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at Только сервер
- npc_create
Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location). Arguments:[npc_class_name] [name of npc (optional) ] [addon type (optional) ] [name of addon (optional) ] Только сервер
- npc_create_aimed
Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at that location). Note that this only works for npc classes that are already in the world. You can not create an entity that doesn't have an instance in the level. Arguments:{npc_class_name} Только сервер
- npc_destroy
Removes the given NPC(s) from the universe Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at Только сервер
- npc_destroy_unselected
Removes all NPCs from the universe that aren't currently selected Только сервер
- npc_enemies
Shows memory of NPC. Draws an X on top of each memory. Eluded entities drawn in blue (don't know where it went) Unreachable entities drawn in green (can't get to it) Current enemy drawn in red Current target entity drawn in magenta All other entities drawn in pink Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at Только сервер
- npc_focus
Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one) Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at Только сервер
- npc_freeze
Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. Arguments:-none- Только сервер
- npc_go
Selected NPC(s) will go to the location that the player is looking (shown with a purple box) Arguments:-none- Только сервер
- npc_go_random
Sends all selected NPC(s) to a random node. Arguments: -none- Только сервер
- npc_kill
Kills the given NPC(s) Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at Только сервер
- npc_nearest
Draw's a while box around the NPC(s) nearest node Arguments: {entity_name} / {class_name} / no argument picks what player is looking at Только сервер
- npc_relationships
Displays the relationships between this NPC and all others. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at Только сервер
- npc_reset
Reloads schedules for all NPC's from their script files Arguments:-none- Только сервер
- npc_route
Displays the current route of the given NPC as a line on the screen. Waypoints along the route are drawn as small cyan rectangles. Line is color coded in the following manner: Blue- path to a node Cyan- detour around an object (triangulation) Red- jump Maroon - path to final target position Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at Только сервер
- npc_select
Select or deselects the given NPC(s) for later manipulation. Selected NPC's are shown surrounded by a red translucent box Arguments: {entity_name} / {class_name} / no argument picks what player is looking at Только сервер
- npc_set_freeze
Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. Arguments:-none- Только сервер
- npc_squads
Obsolete. Replaced by npc_combat Только сервер
- npc_steering
Displays the steering obstructions of the NPC (used to perform local avoidance) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at Только сервер
- npc_steering_all
Displays the steering obstructions of all NPCs (used to perform local avoidance) Только сервер
- npc_task_text
Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedule Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at Только сервер
- npc_tasks
Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text) Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at Только сервер
- npc_teleport
Selected NPC will teleport to the location that the player is looking (shown with a purple box) Arguments:-none- Только сервер
- npc_viewcone
Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at Только сервер
- paintsplat_bias
Default: 0.1f Change bias value for computing circle buffer
- paintsplat_max_alpha_noise
Default: 0.1f Max noise value of circle alpha
- paintsplat_noise_enabled
Default: 1
- panel_test_title_safe
Default: 0 Test vgui panel positioning with title safe indentation
- particle_simulateoverflow
Default: 0 Used for stress-testing particle systems. Randomly denies creation of particles. Только клиент
- particle_test_attach_attachment
Default: 0 Attachment index for attachment mode Только сервер
- particle_test_attach_mode
Default: follow_attachment Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin' Только сервер
- particle_test_file
Default: Name of the particle system to dynamically spawn Только сервер
- particle_test_start
Dispatches the test particle system with the parameters specified in particle_test_file, particle_test_attach_mode and particle_test_attach_param on the entity the player is looking at. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at Только сервер
- particle_test_stop
Stops all particle systems on the selected entities. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at Только сервер
- perfui
Show/hide the level performance tools UI.
- phys_debug_check_contacts
Default: 0 Только клиент
- phys_show_active
Default: 0 Только сервер
- picker
Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at. Arguments:full - enables all debug information Только сервер
- player_debug_print_damage
Default: 0 When true, print amount and type of all damage received by player to console. Только сервер
- playsoundscape
Forces a soundscape to play Только клиент
- post_jump_crouch
Default: 0.2f This determines how long the third person player character will crouch for after landing a jump. This only affects the third person animation visuals. Только клиент
- print_colorcorrection
Display the color correction layer information.
- prop_crosshair
Shows name for prop looking at
- prop_debug
Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1. Только сервер
- prop_dynamic_create
Creates a dynamic prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name} Только сервер
- prop_physics_create
Creates a physics prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name} Только сервер
- pwatchent
Default: -1 Entity to watch for prediction system changes. Только клиент
- pwatchvar
Default: Entity variable to watch in prediction system for changes. Только клиент
- r_AirboatViewDampenDamp
Default: 1.0 Только клиент
- r_AirboatViewDampenFreq
Default: 7.0 Только клиент
- r_AirboatViewZHeight
Default: 0.0 Только клиент
- r_alphafade_usefov
Default: 1 Account for FOV when computing an entity's distance-based alpha fade Только клиент
- r_ambientfraction
Default: 0.2 Fraction of direct lighting used to boost lighting when model requests
- r_ambientlightingonly
Default: 0 Set this to 1 to light models with only ambient lighting (and no static lighting).
- r_avglight
Default: 1
- r_avglightmap
Default: 0
- r_brush_queue_mode
Default: 0
- r_ClipAreaFrustums
Default: 1
- r_ClipAreaPortals
Default: 1
- r_colorstaticprops
Default: 0
- r_debugcheapwater
Default: 0 Только клиент
- r_debugrandomstaticlighting
Default: 0 Set to 1 to randomize static lighting for debugging. Must restart for change to take affect.
- r_depthoverlay
Default: 0 Replaces opaque objects with their grayscaled depth values. r_showz_power scales the output. Только клиент
- r_disable_distance_fade_on_big_props
Default: 0 Completely disable distance fading on large props Только клиент
- r_disable_distance_fade_on_big_props_thresh
Default: 48000 Distance prop fade disable threshold size Только клиент
- r_disable_update_shadow
Default: 1 Только клиент
- r_DispBuildable
Default: 0
- r_DispWalkable
Default: 0
- r_dlightsenable
Default: 1
- r_drawallrenderables
Default: 0 Draw all renderables, even ones inside solid leaves. Только клиент
- r_DrawBeams
Default: 1 0=Off, 1=Normal, 2=Wireframe
- r_drawbrushmodels
Default: 1 Render brush models. 0=Off, 1=Normal, 2=Wireframe
- r_drawclipbrushes
Default: 0 Draw clip brushes (red=NPC+player, pink=player, purple=NPC)
- r_drawdecals
Default: 1 Render decals.
- r_DrawDisp
Default: 1 Toggles rendering of displacment maps
- r_drawentities
Default: 1
- r_drawfuncdetail
Default: 1 Render func_detail
- r_drawleaf
Default: -1 Draw the specified leaf.
- r_drawlightcache
Default: 0 0: off 1: draw light cache entries 2: draw rays
- r_drawlightinfo
Default: 0
- r_drawlights
Default: 0
- r_DrawModelLightOrigin
Default: 0
- r_drawmodelstatsoverlay
Default: 0
- r_drawmodelstatsoverlaydistance
Default: 500
- r_drawmodelstatsoverlayfilter
Default: -1
- r_drawopaquerenderables
Default: 1 Только клиент
- r_drawopaqueworld
Default: 1 Только клиент
- r_drawothermodels
Default: 1 0=Off, 1=Normal, 2=Wireframe Только клиент
- r_drawparticles
Default: 1 Enable/disable particle rendering Только клиент
- r_DrawPortals
Default: 0
- r_DrawRain
Default: 1 Enable/disable rain rendering. Только клиент
- r_drawrenderboxes
Default: 0 (0 - off) (1 - Draws the bounding box of entities) (2 - Draws the axis aligned bounding box used for culling) (3 - draws both bounding boxes) Только клиент
- r_drawropes
Default: 1 Только клиент
- r_drawscreenoverlay
Default: 1 Только клиент Modified in v1.33.0.0
- r_drawskybox
Default: 1
- r_drawsprites
Default: 1 Только клиент
- r_drawstaticprops
Default: 1 0=Off, 1=Normal, 2=Wireframe
- r_drawtracers
Default: 1 Только клиент
- r_drawtracers_movetonotintersect
Default: 1 Только клиент
- r_drawtranslucentrenderables
Default: 1 Только клиент
- r_drawtranslucentworld
Default: 1
- r_drawunderwateroverlay
Default: 0 Только клиент
- r_drawvgui
Default: 1 Enable the rendering of vgui panels
- r_drawviewmodel
Default: 1 Только клиент
- r_drawworld
Default: 1 Render the world.
- r_dscale_basefov
Default: 90
- r_dscale_fardist
Default: 2000
- r_dscale_farscale
Default: 4
- r_dscale_neardist
Default: 100
- r_dscale_nearscale
Default: 1
- r_dynamiclighting
Default: 1
- r_eyewaterepsilon
Default: 7.0f Только клиент
- r_farz
Default: -1 Override the far clipping plane. -1 means to use the value in env_fog_controller. Только клиент
- r_flashlightambient
Default: 0.0 Только клиент
- r_flashlightbacktraceoffset
Default: 0.4 Только клиент
- r_flashlightbrightness
Default: 0.25
- r_flashlightclip
Default: 0
- r_flashlightconstant
Default: 0.0 Только клиент
- r_flashlightdrawclip
Default: 0
- r_flashlightfar
Default: 750.0 Только клиент
- r_flashlightfov
Default: 53.0 Только клиент
- r_flashlightladderdist
Default: 40.0 Только клиент
- r_flashlightlinear
Default: 100.0 Только клиент
- r_flashlightlockposition
Default: 0 Только клиент
- r_flashlightmuzzleflashfov
Default: 120 Только клиент
- r_flashlightnear
Default: 4.0 Только клиент
- r_flashlightnearoffsetscale
Default: 1.0 Только клиент
- r_flashlightoffsetforward
Default: 0.0 Только клиент
- r_flashlightoffsetright
Default: 5.0 Только клиент
- r_flashlightoffsetup
Default: -5.0 Только клиент
- r_flashlightquadratic
Default: 0.0 Только клиент
- r_flashlightshadowatten
Default: 0.35 Только клиент
- r_flashlightvisualizetrace
Default: 0 Только клиент
- r_hwmorph
Default: 0 Min: 0, Max: 0 Modified in v1.34.4.7
- r_itemblinkmax
Default: .3
- r_itemblinkrate
Default: 4.5
- r_JeepFOV
Default: 90 Только сервер
- r_JeepViewBlendTo
Default: 1 Только клиент
- r_JeepViewBlendToScale
Default: 0.03 Только клиент
- r_JeepViewBlendToTime
Default: 1.5 Только клиент
- r_JeepViewDampenDamp
Default: 1.0 Только клиент
- r_JeepViewDampenFreq
Default: 7.0 Только клиент
- r_JeepViewZHeight
Default: 10.0 Только клиент
- r_lightcache_invalidate
- r_lightcache_numambientsamples
Default: 162 Min: 1, Max: 162 number of random directions to fire rays when computing ambient lighting
- r_lightcache_radiusfactor
Default: 1000 Allow lights to influence lightcaches beyond the lights' radii
- r_lightcachecenter
Default: 1
- r_lightcachemodel
Default: -1
- r_lightinterp
Default: 5 Controls the speed of light interpolation, 0 turns off interpolation
- r_lightmap
Default: -1
- r_lightstyle
Default: -1
- r_lightwarpidentity
Default: 0
- r_lockpvs
Default: 0 Lock the PVS so you can fly around and inspect what is being drawn.
- r_mapextents
Default: 16384 Set the max dimension for the map. This determines the far clipping plane Только клиент
- r_modelAmbientMin
Default: 0.0 Minimum value for the ambient lighting on dynamic models with more than one bone (like players and their guns).
- r_modelwireframedecal
Default: 0
- r_nohw
Default: 0
- r_nosw
Default: 0
- r_novis
Default: 0 Turn off the PVS.
- r_occlusionspew
Default: 0 Activate/deactivates spew about what the occlusion system is doing.
- r_oldlightselection
Default: 0 Set this to revert to HL2's method of selecting lights
- r_particle_demo
Default: 0 Только клиент
- r_partition_level
Default: -1 Displays a particular level of the spatial partition system. Use -1 to disable it.
- r_portalsopenall
Default: 0 Open all portals
- r_PortalTestEnts
Default: 1 Clip entities against portal frustums. Только клиент
- r_proplightingpooling
Default: -1.0 0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset)
- r_radiosity
Default: 4 0: no radiosity 1: radiosity with ambient cube (6 samples) 2: radiosity with 162 samples 3: 162 samples for static props, 6 samples for everything else
- r_rainalpha
Default: 0.4 Только клиент
- r_rainalphapow
Default: 0.8 Только клиент
- r_RainCheck
Default: 0 Enable/disable IsInAir() check for rain drops? Только клиент
- r_RainDebugDuration
Default: 0 Shows rain tracelines for this many seconds (0 disables) Только клиент
- r_raindensity
Default: 0.001 Только клиент
- r_RainHack
Default: 0 Только клиент
- r_rainlength
Default: 0.1f Только клиент
- r_RainProfile
Default: 0 Enable/disable rain profiling. Только клиент
- r_RainRadius
Default: 1500 Только клиент
- r_RainSideVel
Default: 130 How much sideways velocity rain gets. Только клиент
- r_RainSimulate
Default: 1 Enable/disable rain simulation. Только клиент
- r_rainspeed
Default: 600.0f Только клиент
- r_RainSplashPercentage
Default: 20 Только клиент
- r_rainwidth
Default: 0.5 Только клиент
- r_randomflex
Default: 0
- r_rimlight
Default: 1
- r_screenoverlay
Draw specified material as an overlay Только клиент
- r_shadow_debug_spew
Default: 0 Только клиент
- r_shadow_deferred
Default: 0 Toggle deferred shadow rendering
- r_shadowangles
Set shadow angles Только клиент
- r_shadowblobbycutoff
some shadow stuff Только клиент
- r_shadowcolor
Set shadow color Только клиент
- r_shadowdir
Set shadow direction Только клиент
- r_shadowdist
Set shadow distance Только клиент
- r_shadowfromanyworldlight
Default: 0 Только клиент
- r_shadowfromworldlights_debug
Default: 0 Только клиент
- r_shadowids
Default: 0
- r_shadows_gamecontrol
Default: -1
- r_shadowwireframe
Default: 0
- r_showenvcubemap
Default: 0
- r_showz_power
Default: 1.0f
- r_skin
Default: 0
- r_skybox
Default: 1 Enable the rendering of sky boxes Только клиент
- r_slowpathwireframe
Default: 0
- r_SnowDebugBox
Default: 0 Snow Debug Boxes. Только клиент
- r_SnowEnable
Default: 1 Snow Enable Только клиент
- r_SnowEndAlpha
Default: 255 Snow. Только клиент
- r_SnowEndSize
Default: 0 Snow. Только клиент
- r_SnowFallSpeed
Default: 1.5 Snow fall speed scale. Только клиент
- r_SnowInsideRadius
Default: 256 Snow. Только клиент
- r_SnowOutsideRadius
Default: 1024 Snow. Только клиент
- r_SnowParticles
Default: 500 Snow. Только клиент
- r_SnowPosScale
Default: 1 Snow. Только клиент
- r_SnowRayEnable
Default: 1 Snow. Только клиент
- r_SnowRayLength
Default: 8192.0f Snow. Только клиент
- r_SnowRayRadius
Default: 256 Snow. Только клиент
- r_SnowSpeedScale
Default: 1 Snow. Только клиент
- r_SnowStartAlpha
Default: 25 Snow. Только клиент
- r_SnowStartSize
Default: 1 Snow. Только клиент
- r_SnowWindScale
Default: 0.0035 Snow. Только клиент
- r_SnowZoomOffset
Default: 384.0f Snow. Только клиент
- r_SnowZoomRadius
Default: 512.0f Snow. Только клиент
- r_swingflashlight
Default: 1 Только клиент
- r_updaterefracttexture
Default: 1 Только клиент
- r_vehicleBrakeRate
Default: 1.5 Только сервер
- r_VehicleViewClamp
Default: 1 Только клиент
- r_VehicleViewDampen
Default: 1 Только клиент
- r_visocclusion
Default: 0 Activate/deactivate wireframe rendering of what the occlusion system is doing.
- r_visualizelighttraces
Default: 0
- r_visualizelighttracesshowfulltrace
Default: 0
- r_visualizetraces
Default: 0
- radarvisdistance
Default: 1000.0f Min: 10 at this distance and beyond you need to be point right at someone to see them Только сервер
- radarvismaxdot
Default: .996 Min: 0, Max: 1 how closely you have to point at someone to see them beyond max distance Только сервер
- radarvismethod
Default: 1 Min: 0, Max: 1 0 for traditional method, 1 for more realistic method Только сервер
- radarvispow
Default: .4 the degree to which you can point away from a target, and still see them on radar. Только сервер
- rangefinder
rangefinder Только клиент New in v1.32.9.0
- recompute_speed
Recomputes clock speed (for debugging purposes).
- report_cliententitysim
Default: 0 List all clientside simulations and time - will report and turn itself off. Только клиент
- report_clientthinklist
Default: 0 List all clientside entities thinking and time - will report and turn itself off. Только клиент
- reset_expo
Reset player scores, player controls, team scores, and end the round Только сервер
- reset_gameconvars
Reset a bunch of game convars to default values
- respawn_entities
Respawn all the entities in the map. Только сервер
- rope_min_pixel_diameter
Default: 2.0
- rr_followup_maxdist
Default: 1800 'then ANY' or 'then ALL' response followups will be dispatched only to characters within this distance. Только сервер
- rr_forceconcept
fire a response concept directly at a given character. USAGE: rr_forceconcept <target> <concept> "criteria1:value1,criteria2:value2,..." criteria values are optional. Только сервер
- rr_remarkable_max_distance
Default: 1200 AIs will not even consider remarkarbles that are more than this many units away. Только сервер
- rr_remarkable_world_entities_replay_limit
Default: 1 TLK_REMARKs will be dispatched no more than this many times for any given info_remarkable Только сервер
- rr_remarkables_enabled
Default: 1 If 1, polling for info_remarkables and issuances of TLK_REMARK is enabled. Только сервер
- rr_thenany_score_slop
Default: 0.0 When computing respondents for a 'THEN ANY' rule, all rule-matching scores within this much of the best score will be considered. Только сервер
- scene_playvcd
Play the given VCD as an instanced scripted scene. Только сервер
- setang
Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats). Только сервер
- setang_exact
Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats). Только сервер
- setmodel
Changes's player's model Только сервер
- setpos
Move player to specified origin (must have sv_cheats). Только сервер
- setpos_exact
Move player to an exact specified origin (must have sv_cheats). Только сервер
- setpos_player
Move specified player to specified origin (must have sv_cheats). Только сервер
- shake
Shake the screen. Только сервер
- shake_stop
Stops all active screen shakes. Только клиент
- shake_testpunch
Test a punch-style screen shake. Только клиент
- showbudget_texture
Default: 0 Enable the texture budget panel.
- showtriggers
Default: 0 Shows trigger brushes Только сервер
- showtriggers_toggle
Toggle show triggers Только сервер
- singlestep
Default: 0 Run engine in single step mode ( set next to 1 to advance a frame )
- snd_debug_panlaw
Default: 0 Visualize panning crossfade curves
- snd_disable_mixer_duck
Default: 0
- snd_disable_mixer_solo
Default: 0
- snd_dvar_dist_max
Default: 1320 Play full 'far' sound at this distance
- snd_dvar_dist_min
Default: 240 Play full 'near' sound at this distance
- snd_filter
Default:
- snd_foliage_db_loss
Default: 4 foliage dB loss per 1200 units
- snd_gain
Default: 1
- snd_gain_max
Default: 1
- snd_gain_min
Default: 0.01
- snd_list
Default:
- snd_max_same_sounds
Default: 4
- snd_max_same_weapon_sounds
Default: 3
- snd_mixer_master_dsp
Default: 1.0
- snd_mixer_master_level
Default: 1.0
- snd_obscured_gain_dB
Default: -2.70
- snd_op_test_convar
Default: 1.0
- snd_pause_all
Default: 1 Specifies to pause all sounds and not just voice
- snd_pre_gain_dist_falloff
Default: 1
- snd_rear_speaker_scale
Default: 1.0 How much to scale rear speaker contribution to front stereo output Modified in v1.34.5.6
- snd_refdb
Default: 60 Reference dB at snd_refdist
- snd_refdist
Default: 36 Reference distance for snd_refdb
- snd_report_format_sound
Default: 0 If set to 1, report all sound formats.
- snd_report_loop_sound
Default: 0 If set to 1, report all sounds that just looped.
- snd_report_start_sound
Default: 0 If set to 1, report all sounds played with S_StartSound(). The sound may not end up being played (if error occurred for example). Use snd_showstart to see the sounds that are really played.
- snd_report_stop_sound
Default: 0 If set to 1, report all sounds stopped with S_StopSound().
- snd_report_verbose_error
Default: 0 If set to 1, report more error found when playing sounds.
- snd_setmixer
Set named Mixgroup of current mixer to mix vol, mute, solo.
- snd_setmixlayer
Set named Mixgroup of named mix layer to mix vol, mute, solo.
- snd_setmixlayer_amount
Set named mix layer mix amount.
- snd_show
Default: 0 Show sounds info
- snd_showclassname
Default: 0
- snd_showmixer
Default: 0
- snd_showstart
Default: 0
- snd_sos_flush_operators
Flush and re-parse the sound operator system
- snd_sos_list_operator_updates
Default: 0
- snd_sos_print_operators
Prints a list of currently available operators
- snd_sos_show_block_debug
Default: 0 Spew data about the list of block entries.
- snd_sos_show_client_rcv
Default: 0
- snd_sos_show_client_xmit
Default: 0 Только клиент
- snd_sos_show_operator_entry_filter
Default:
- snd_sos_show_operator_init
Default: 0
- snd_sos_show_operator_parse
Default: 0
- snd_sos_show_operator_prestart
Default: 0
- snd_sos_show_operator_shutdown
Default: 0
- snd_sos_show_operator_start
Default: 0
- snd_sos_show_operator_stop_entry
Default: 0
- snd_sos_show_operator_updates
Default: 0
- snd_sos_show_queuetotrack
Default: 0
- snd_sos_show_server_xmit
Default: 0 Только сервер
- snd_sos_show_startqueue
Default: 0
- snd_soundmixer_flush
Reload soundmixers.txt file. Modified in v1.34.4.1
- snd_soundmixer_set_trigger_factor
Set named mix layer / mix group, trigger amount.
- snd_visualize
Default: 0 Show sounds location in world
- soundscape_debug
Default: 0 When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that aren't in range, and white lines show soundscapes that are in range, but not the active soundscape. Только сервер
- soundscape_dumpclient
Dumps the client's soundscape data. Только клиент
- soundscape_fadetime
Default: 3.0 Time to crossfade sound effects between soundscapes Только клиент
- soundscape_radius_debug
Default: 0 Prints current volume of radius sounds Только клиент
- spec_allow_roaming
Default: 0 If nonzero, allow free-roaming spectator camera. Только сервер
- spec_freeze_cinematiclight_b
Default: 1.0 Только клиент
- spec_freeze_cinematiclight_g
Default: 1.2 Только клиент
- spec_freeze_cinematiclight_r
Default: 1.5 Только клиент
- spec_freeze_cinematiclight_scale
Default: 2.0 Только клиент
- spec_freeze_distance_max
Default: 80 Maximum random distance from the target to stop when framing them in observer freeze cam. Только клиент
- spec_freeze_distance_min
Default: 60 Minimum random distance from the target to stop when framing them in observer freeze cam. Только клиент
- spec_freeze_target_fov
Default: 42 The target FOV that the deathcam should use. Только клиент
- spec_freeze_target_fov_long
Default: 90 The target FOV that the deathcam should use when the cam zoom far away on the target. Только клиент
- spec_freeze_traveltime_long
Default: 0.45 Min: 0.01 Time taken to zoom in to frame a target in observer freeze cam when they are far away. Только клиент
- spike
generates a fake spike
- spincycle
Cause the engine to spincycle (Debug!!)
- stopsound
- stopsoundscape
Stops all soundscape processing and fades current looping sounds Только клиент
- surfaceprop
Reports the surface properties at the cursor Только сервер
- sv_dumpstringtables
Default: 0
- sv_footstep_sound_frequency
Default: 0.97 How frequent to hear the player's step sound or how fast they appear to be running from first person. Только клиент
- sv_grenade_trajectory
Default: 0 Shows grenade trajectory visualization in-game. Только клиент
- sv_lagcompensateself
Default: 0 Player can lag compensate themselves. Только сервер New in v1.34.5.2
- sv_lagcompensationforcerestore
Default: 1 Don't test validity of a lag comp restore, just do it. Только сервер
- sv_noclipduringpause
Default: 0 If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.). Только клиент
- sv_pushaway_hostage_force
Default: 20000 How hard the hostage is pushed away from physics objects (falls off with inverse square of distance). Только сервер
- sv_pushaway_max_hostage_force
Default: 1000 Maximum of how hard the hostage is pushed away from physics objects. Только сервер
- sv_regeneration_force_on
Default: 0 Cheat to test regenerative health systems Только сервер
- sv_server_verify_blood_on_player
Default: 1 Только клиент New in v1.34.6.3
- sv_showlagcompensation
Default: 0 Show lag compensated hitboxes whenever a player is lag compensated. Только сервер
- sv_soundscape_printdebuginfo
print soundscapes Только сервер
- sys_sound_quality
Default: -1 Convar used exclusively by the options screen to set sound quality. Changing this convar manually will have no effect. Только клиент
- test_dispatcheffect
Test a clientside dispatch effect. Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale> Defaults are: <distance 1024> <flags 0> <magnitude 0> <scale 0> Только сервер
- Test_EHandle
Только сервер
- test_entity_blocker
Test command that drops an entity blocker out in front of the player. Только сервер
- test_freezeframe
Test the freeze frame code. Только клиент
- Test_InitRandomEntitySpawner
Только сервер
- test_outtro_stats
Только сервер
- Test_ProxyToggle_EnableProxy
Только сервер
- Test_ProxyToggle_EnsureValue
Test_ProxyToggle_EnsureValue Только клиент
- Test_ProxyToggle_SetValue
Только сервер
- Test_RandomizeInPVS
Только сервер
- Test_RemoveAllRandomEntities
Только сервер
- Test_SpawnRandomEntities
Только сервер
- testhudanim
Test a hud element animation. Arguments: <anim name> Только клиент
- thirdperson
Switch to thirdperson camera. Только клиент New in v1.33.3.0
- thirdperson_mayamode
Switch to thirdperson Maya-like camera controls. Только клиент
- timerefresh
Profile the renderer.
- tweak_ammo_impulses
Allow real-time tweaking of the ammo impulse values. Только сервер
- ui_posedebug_fade_in_time
Default: 0.2 Time during which a new pose activity layer is shown in green in +posedebug UI Только клиент
- ui_posedebug_fade_out_time
Default: 0.8 Time to keep a no longer active pose activity layer in red until removing it from +posedebug UI Только клиент
- vcollide_wireframe
Default: 0 Render physics collision models in wireframe Только клиент
- vgui_drawtree
Default: 0 Draws the vgui panel hiearchy to the specified depth level.
- view_punch_decay
Default: 18 Decay factor exponent for view punch Только клиент
- view_recoil_tracking
Default: 0.45 How closely the view tracks with the aim punch from weapon recoil Только клиент
- viewanim_addkeyframe
Только клиент
- viewanim_reset
reset view angles! Только клиент
- vis_force
Default: 0 Только сервер
- vismon_poll_frequency
Default: .5 Только сервер
- vismon_trace_limit
Default: 12 Только сервер
- vm_debug
Default: 0 Только клиент
- vm_draw_always
Default: 0 1 - Always draw view models, 2 - Never draw view models. Should be done before map launches. Только клиент
- voice_player_speaking_delay_threshold
Default: 0.5f Только сервер
- vox_reload
Reload sentences.txt file
- voxeltree_box
View entities in the voxel-tree inside box <Vector(min), Vector(max)>. Только сервер
- voxeltree_playerview
View entities in the voxel-tree at the player position. Только сервер
- voxeltree_sphere
View entities in the voxel-tree inside sphere <Vector(center), float(radius)>. Только сервер
- voxeltree_view
View entities in the voxel-tree. Только сервер
- wc_air_edit_further
When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location further away from player Только сервер
- wc_air_edit_nearer
When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location nearer to from player Только сервер
- wc_air_node_edit
When in WC edit mode, toggles laying down or air nodes instead of ground nodes Только сервер
- wc_create
When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently selected hull size (see ai_next_hull) Только сервер
- wc_destroy
When in WC edit mode, destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box). Только сервер
- wc_destroy_undo
When in WC edit mode restores the last deleted node Только сервер
- wc_link_edit
Только сервер
- weapon_accuracy_nospread
Default: Disable weapon inaccuracy spread Только клиент
- weapon_debug_spread_gap
Default: 0.67 Только клиент
- weapon_debug_spread_show
Default: 0 Enables display of weapon accuracy; 1: show accuracy box, 3: show accuracy with dynamic crosshair Только клиент
- weapon_recoil_cooldown
Default: 0.55 Amount of time needed between shots before restarting recoil Только клиент
- weapon_recoil_decay1_exp
Default: 3.5 Decay factor exponent for weapon recoil Только клиент
- weapon_recoil_decay2_exp
Default: 8 Decay factor exponent for weapon recoil Только клиент
- weapon_recoil_decay2_lin
Default: 18 Decay factor (linear term) for weapon recoil Только клиент
- weapon_recoil_scale
Default: 2.0 Overall scale factor for recoil. Used to reduce recoil on specific platforms Только клиент
- weapon_recoil_scale_motion_controller
Default: 1.0 Overall scale factor for recoil. Used to reduce recoil. Only for motion controllers Только клиент
- weapon_recoil_suppression_factor
Default: 0.75 Initial recoil suppression factor (first suppressed shot will use this factor * standard recoil, lerping to 1 for later shots Только клиент
- weapon_recoil_suppression_shots
Default: 4 Number of shots before weapon uses full recoil Только клиент
- weapon_recoil_variance
Default: 0.55 Min: 0, Max: 1 Amount of variance per recoil impulse Только клиент
- weapon_recoil_vel_decay
Default: 4.5 Decay factor for weapon recoil velocity Только клиент
- weapon_recoil_view_punch_extra
Default: 0.055 Additional (non-aim) punch added to view from recoil Только клиент
- weapon_reload_database
Reload the weapon database Только сервер
- wipe_nav_attributes
Clear all nav attributes of selected area. Только сервер