Список всех консольных команд sv_cheats 1 и cvars в CS: GO 2020

Мы собрали полный список всех консольных команд и cvar для Counter-Strike Global Offensive, который требует включения sv_cheats на сервере.

Если вы просто хотите узнать о некоторых основных командах "обмана", ознакомьтесь с нашим руководством sv_cheats 1, которое охватывает большую часть основ.

Помните, что sv_cheats должен быть включен (sv_cheats 1), чтобы эти команды работали!

CS: GO sv_cheats 1 команды

  • +posedebug
    Turn on pose debugger or add ents to pose debugger UI
    Только клиент
  • +showbudget
    
    
  • +showbudget_texture
    
    
  • +showbudget_texture_global
    
    
  • -posedebug
    Turn off pose debugger or hide ents from pose debugger UI
    Только клиент
  • -showbudget
    
    
  • -showbudget_texture
    
    
  • -showbudget_texture_global
    
    
  • achievement_debug
    Default: 0
    Turn on achievement debug msgs.
    Только клиент
  • achievement_disable
    Default: 0
    Turn off achievements.
    Только клиент
  • ai_debug_los
    Default: 0
    NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'll show non-solid entities that would do it if they were solid.
    Только сервер
  • ai_debug_shoot_positions
    Default: 0
    Только клиент
  • ai_disable
    Bi-passes all AI logic routines and puts all NPCs into their idle animations.  Can be used to get NPCs out of your way and to test effect of AI logic routines on frame rate
    Только сервер
  • ai_drawbattlelines
    Default: 0
    Только сервер
  • ai_drop_hint
    Drop an ai_hint at the player's current eye position.
    Только сервер
  • ai_hull
    Controls which connections are shown when ai_show_hull or ai_show_connect commands are used
    Arguments:NPC name or classname, <none>=NPC under crosshair
    Только сервер
  • ai_next_hull
    Cycles through the various hull sizes.  Currently selected hull size is written to the screen.  Controls which connections are shown when ai_show_hull or ai_show_connect commands are used
    Arguments:-none-
    Только сервер
  • ai_nodes
    Toggles node display.  First call displays the nodes for the given network as green objects.  Second call  displays the nodes and their IDs.  Nodes are color coded as follows:
    Green- ground node
    Cyan- air node
    Magenta- climb node
    Grey- node not available for selected hull size
    Orange - node currently locked
    Только сервер
  • ai_resume
    If NPC is stepping through tasks (see ai_step ) will resume normal processing.
    Только сервер
  • ai_setenabled
    Like ai_disable but you manually specify the state (with a 0 or 1) instead of toggling it.
    Только сервер
  • ai_show_connect
    Displays the allowed connections between each node for the currently selected hull type.  Hulls are color code as follows:
    Green- ground movement 
    Blue- jumping movement
    Cyan- flying movement
    Yellow- crawling movement
    Magenta- climbing movement
    Red- connection disabled
    Только сервер
  • ai_show_connect_crawl
    Displays the allowed connections between each node for the currently selected hull type.  Hulls are color code as follows:
    Green- ground movement 
    Blue- jumping movement
    Cyan- flying movement
    Yellow- crawling movement
    Magenta- climbing movement
    Red- connection disabled
    Только сервер
  • ai_show_connect_fly
    Displays the allowed connections between each node for the currently selected hull type.  Hulls are color code as follows:
    Green- ground movement 
    Blue- jumping movement
    Cyan- flying movement
    Yellow- crawling movement
    Magenta- climbing movement
    Red- connection disabled
    Только сервер
  • ai_show_connect_jump
    Displays the allowed connections between each node for the currently selected hull type.  Hulls are color code as follows:
    Green- ground movement 
    Blue- jumping movement
    Cyan- flying movement
    Yellow- crawling movement
    Magenta- climbing movement
    Red- connection disabled
    Только сервер
  • ai_show_graph_connect
    Toggles graph connection display for the node that the player is looking at.  Nodes that are connected to the selected node by the net graph will be drawn in red with magenta lines connecting to the selected node.  Nodes that are not connected via the net graph from the selected node will be drawn in blue.
    Только сервер
  • ai_show_grid
    Draw a grid on the floor where looking.
    Только сервер
  • ai_show_hints
    Displays all hints as small boxes
    Blue- hint is available for use
    Red- hint is currently being used by an NPC
    Orange- hint not being used by timed out
    Grey- hint has been disabled
    Только сервер
  • ai_show_hull
    Displays the allowed hulls between each node for the currently selected hull type.  Hulls are color code as follows:
    Green- ground movement 
    Blue- jumping movement
    Cyan- flying movement
    Yellow- crawling movement
    Magenta- climbing movement
    Arguments: -none-
    Только сервер
  • ai_show_node
    Highlight the specified node
    Только сервер
    Modified in v1.34.6.6
  • ai_show_visibility
    Toggles visibility display for the node that the player is looking at.  Nodes that are visible from the selected node will be drawn in red with yellow lines connecting to the selected node.  Nodes that are not visible from the selected node will be drawn in blue.
    Только сервер
  • ai_step
    NPCs will freeze after completing their current task.  To complete the next task, use 'ai_step' again.  To resume processing normally use 'ai_resume'
    Только сервер
  • ai_vehicle_avoidance
    Default: 1
    Только сервер
  • air_density
    Changes the density of air for drag computations.
    Только сервер
  • bench_end
    Ends gathering of info.
    
  • bench_showstatsdialog
    Shows a dialog displaying the most recent benchmark results.
    Только клиент
  • bench_start
    Starts gathering of info. Arguments: filename to write results into
    
  • bench_upload
    Uploads most recent benchmark stats to the Valve servers.
    
  • bot_crouch
    Default: 0
    Только сервер
  • bot_debug
    Default: 0
    For internal testing purposes.
    Только сервер
  • bot_debug_target
    Default: 0
    For internal testing purposes.
    Только сервер
  • bot_dont_shoot
    Default: 0
    If nonzero, bots will not fire weapons (for debugging).
    Только сервер
  • bot_freeze
    Default: 0
    Только сервер
  • bot_goto_mark
    Sends a bot to the marked nav area (useful for testing navigation meshes)
    Только сервер
  • bot_goto_selected
    Sends a bot to the selected nav area (useful for testing navigation meshes)
    Только сервер
  • bot_kill
    bot_kill <all> <t|ct> <type> <difficulty> <name> - Kills a specific bot, or all bots, matching the given criteria.
    Только сервер
  • bot_loadout
    Default: 
    bots are given these items at round start
    Только сервер
  • bot_max_vision_distance_override
    Default: -1
    Min: -1
    Max distance bots can see targets.
    Только сервер
  • bot_mimic
    Default: 0
    Только сервер
  • bot_mimic_yaw_offset
    Default: 180
    Только сервер
  • bot_place
    bot_place - Places a bot from the map at where the local player is pointing.
    Только сервер
  • bot_randombuy
    Default: 0
    should bots ignore their prefered weapons and just buy weapons at random?
    Только сервер
  • bot_show_battlefront
    Default: 0
    Show areas where rushing players will initially meet.
    Только сервер
  • bot_show_nav
    Default: 0
    For internal testing purposes.
    Только сервер
  • bot_show_occupy_time
    Default: 0
    Show when each nav area can first be reached by each team.
    Только сервер
  • bot_stop
    Default: 0
    If nonzero, immediately stops all bot processing.
    Только сервер
  • bot_traceview
    Default: 0
    For internal testing purposes.
    Только сервер
  • bot_zombie
    Default: 0
    If nonzero, bots will stay in idle mode and not attack.
    Только сервер
  • box
    Draw a debug box.
    
  • buddha
    Toggle.  Player takes damage but won't die. (Shows red cross when health is zero)
    Только сервер
  • bug_swap
    Automatically swaps the current weapon for the bug bait and back again.
    Только сервер
  • building_cubemaps
    Default: 0
    Indicates we're building cubemaps
    Только клиент
  • cam_command
    Tells camera to change modes
    Только клиент
  • cam_showangles
    Default: 0
    When in thirdperson, print viewangles/idealangles/cameraoffsets to the console.
    Только клиент
  • cast_hull
    Tests hull collision detection
    Только сервер
  • cast_ray
    Tests collision detection
    Только сервер
  • ch_createairboat
    Spawn airboat in front of the player.
    Только сервер
  • ch_createjeep
    Spawn jeep in front of the player.
    Только сервер
  • cl_avatar_convert_rgb
    Converts all png avatars in the avatars directory to rgb
    Только клиент
    New in v1.34.7.9
  • cl_backspeed
    Default: 450
    Только клиент
  • cl_bob_version
    Default: 0
    Только клиент
  • cl_bobup
    Default: 0.5
    Только клиент
  • cl_brushfastpath
    Default: 1
    Только клиент
  • cl_camera_follow_bone_index
    Default: -2
    Index of the bone to follow.  -2 == disabled.  -1 == root bone.  0+ is bone index.
    Только клиент
  • cl_clock_correction
    Default: 1
    Enable/disable clock correction on the client.
    
  • cl_clock_correction_adjustment_max_amount
    Default: 200
    Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount if the difference between the client and server clock is equal to or larger than cl_clock_correction_adjustment_max_offset.
    
  • cl_clock_correction_adjustment_max_offset
    Default: 90
    As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards applying cl_clock_correction_adjustment_max_amount of adjustment. That way, the response is small when the offset is small.
    
  • cl_clock_correction_adjustment_min_offset
    Default: 10
    If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
    
  • cl_clock_correction_force_server_tick
    Default: 999
    Force clock correction to match the server tick + this offset (-999 disables it).
    
  • cl_clock_showdebuginfo
    Default: 0
    Show debugging info about the clock drift.
    
  • cl_clockdrift_max_ms
    Default: 150
    Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
    
  • cl_clockdrift_max_ms_threadmode
    Default: 0
    Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
    
  • cl_custommaterial_debug_graph
    Default: 0
    Только клиент
  • cl_detail_multiplier
    Default: 1
    extra details to create
    Только клиент
  • cl_disable_ragdolls
    Default: 0
    Только клиент
  • cl_draw_only_deathnotices
    Default: 0
    For drawing only the crosshair and death notices (used for moviemaking)
    Только клиент
  • cl_drawhud
    Default: 1
    Enable the rendering of the hud
    Только клиент
  • cl_drawleaf
    Default: -1
    Только клиент
  • cl_drawmaterial
    Default: 
    Draw a particular material over the frame
    Только клиент
  • cl_drawshadowtexture
    Default: 0
    Только клиент
  • cl_dumpplayer
    Dumps info about a player
    Только клиент
  • cl_ent_absbox
    Displays the client's absbox for the entity under the crosshair.
    Только клиент
  • cl_ent_bbox
    Displays the client's bounding box for the entity under the crosshair.
    Только клиент
  • cl_ent_rbox
    Displays the client's render box for the entity under the crosshair.
    Только клиент
  • cl_entityreport
    Default: 0
    For debugging, draw entity states to console
    
  • cl_extrapolate
    Default: 1
    Enable/disable extrapolation if interpolation history runs out.
    Только клиент
  • cl_extrapolate_amount
    Default: 0.25
    Set how many seconds the client will extrapolate entities for.
    Только клиент
  • cl_fastdetailsprites
    Default: 1
    whether to use new detail sprite system
    Только клиент
  • cl_find_ent
    Find and list all client entities with classnames that contain the specified substring.
    Format: cl_find_ent <substring>
    Только клиент
  • cl_find_ent_index
    Display data for clientside entity matching specified index.
    Format: cl_find_ent_index <index>
    Только клиент
  • cl_flushentitypacket
    Default: 0
    For debugging. Force the engine to flush an entity packet.
    
  • cl_forwardspeed
    Default: 450
    Только клиент
  • cl_fullupdate
    Forces the server to send a full update packet
    
  • cl_ignorepackets
    Default: 0
    Force client to ignore packets (for debugging).
    
  • cl_jiggle_bone_debug
    Default: 0
    Display physics-based 'jiggle bone' debugging information
    Только клиент
  • cl_jiggle_bone_debug_pitch_constraints
    Default: 0
    Display physics-based 'jiggle bone' debugging information
    Только клиент
  • cl_jiggle_bone_debug_yaw_constraints
    Default: 0
    Display physics-based 'jiggle bone' debugging information
    Только клиент
  • cl_jiggle_bone_invert
    Default: 0
    Только клиент
  • cl_leafsystemvis
    Default: 0
    Только клиент
  • cl_leveloverview
    Default: 0
    Только клиент
  • cl_leveloverviewmarker
    Default: 0
    Только клиент
  • cl_maxrenderable_dist
    Default: 3000
    Max distance from the camera at which things will be rendered
    Только клиент
  • cl_overdraw_test
    Default: 0
    Только клиент
  • cl_particle_retire_cost
    Default: 0
    Только клиент
  • cl_particles_show_bbox
    Default: 0
    Только клиент
  • cl_particles_show_controlpoints
    Default: 0
    Только клиент
  • cl_pclass
    Default: 
    Dump entity by prediction classname.
    Только клиент
  • cl_pdump
    Default: -1
    Dump info about this entity to screen.
    Только клиент
  • cl_phys_show_active
    Default: 0
    Только клиент
  • cl_phys_timescale
    Default: 1.0
    Sets the scale of time for client-side physics (ragdolls)
    Только клиент
  • cl_pitchdown
    Default: 89
    Только клиент
  • cl_pitchup
    Default: 89
    Только клиент
  • cl_portal_use_new_dissolve
    Default: 1
    Use new dissolve effect
    Только клиент
  • cl_predictionlist
    Default: 0
    Show which entities are predicting
    Только клиент
  • cl_ragdoll_gravity
    Default: 600
    Sets the gravity client-side ragdolls
    Только клиент
  • cl_reloadpostprocessparams
    Только клиент
  • cl_removedecals
    Remove the decals from the entity under the crosshair.
    Только клиент
  • cl_shadowtextureoverlaysize
    Default: 256
    Только клиент
  • cl_showanimstate_activities
    Default: 0
    Show activities in the (client) animation state display.
    Только клиент
  • cl_showents
    Dump entity list to console.
    
  • cl_showevents
    Default: 0
    Print event firing info in the console
    
  • cl_sidespeed
    Default: 450
    Только клиент
  • cl_skipfastpath
    Default: 0
    Set to 1 to stop all models that go through the model fast path from rendering
    Только клиент
  • cl_skipslowpath
    Default: 0
    Set to 1 to skip any models that don't go through the model fast path
    
  • cl_sos_test_get_opvar
    Только клиент
  • cl_sos_test_set_opvar
    Только клиент
  • cl_soundscape_flush
    Flushes the client side soundscapes
    Только клиент
  • cl_sporeclipdistance
    Default: 512
    Только клиент
  • cl_sun_decay_rate
    Default: 0.05
    Только клиент
  • cl_sunlight_ortho_size
    Default: 0.0
    Set to values greater than 0 for ortho view render projections.
    Только клиент
  • cl_teamid_overhead
    Default: 1
    Shows teamID over player's heads.  0 = off, 1 = on
    Только клиент
  • cl_teamid_overhead_maxdist
    Default: 3000
    max distance at which the overhead team id icons will show
    Только клиент
  • cl_teamid_overhead_maxdist_spec
    Default: 2000
    max distance at which the overhead team id icons will show when a spectator
    Только клиент
  • cl_upspeed
    Default: 320
    Только клиент
  • cl_use_new_headbob
    Default: 1
    Только клиент
  • cl_view
    Set the view entity index.
    
  • cl_weapon_debug_print_accuracy
    Default: 0
    Только клиент
    New in v1.34.0.0
  • cl_winddir
    Default: 0
    Weather effects wind direction angle
    Только клиент
  • cl_windspeed
    Default: 0
    Weather effects wind speed scalar
    Только клиент
  • cl_wpn_sway_scale
    Default: 1.6
    Только клиент
  • collision_test
    Tests collision system
    Только сервер
  • colorcorrectionui
    Show/hide the color correction tools UI.
    
  • crash
    Cause the engine to crash (Debug!!)
    
  • create_flashlight
    Только сервер
  • CreatePredictionError
    Create a prediction error
    Только сервер
  • cs_hostage_near_rescue_music_distance
    Default: 2000
    Только сервер
  • cs_ShowStateTransitions
    Default: -2
    cs_ShowStateTransitions <ent index or -1 for all>. Show player state transitions.
    Только сервер
  • CS_WarnFriendlyDamageInterval
    Default: 3.0
    Defines how frequently the server notifies clients that a player damaged a friend
    Только сервер
  • debug_visibility_monitor
    Default: 0
    Только сервер
  • debugsystemui
    Show/hide the debug system UI.
    
  • default_fov
    Default: 90
    Только клиент
  • demo_recordcommands
    Default: 1
    Record commands typed at console into .dem files.
    
  • disable_static_prop_loading
    Default: 0
    If non-zero when a map loads, static props won't be loaded
    
  • display_elapsedtime
    Displays how much time has elapsed since the game started
    
  • display_game_events
    Default: 0
    
  • dlight_debug
    Creates a dlight in front of the player
    Только клиент
  • drawcross
    Draws a cross at the given location
    Arguments: x y z
    Только сервер
  • drawline
    Draws line between two 3D Points.
    Green if no collision
    Red is collides with something
    Arguments: x1 y1 z1 x2 y2 z2
    Только сервер
  • dsp_db_min
    Default: 80
    
  • dsp_db_mixdrop
    Default: 0.5
    
  • dsp_dist_max
    Default: 1440.0
    
  • dsp_dist_min
    Default: 0.0
    
  • dsp_mix_max
    Default: 0.8
    
  • dsp_mix_min
    Default: 0.2
    
  • dsp_off
    Default: 0
    
  • dsp_reload
    
    
  • dsp_slow_cpu
    Default: 0
    
  • dsp_volume
    Default: 0.8
    
  • dump_particlemanifest
    Dump the list of particles loaded.
    Только клиент
  • dumpgamestringtable
    Dump the contents of the game string table to the console.
    Только сервер
  • editor_toggle
    Disables the simulation and returns focus to the editor
    
  • enable_debug_overlays
    Default: 1
    Enable rendering of debug overlays
    Только сервер
  • enable_skeleton_draw
    Default: 0
    Render skeletons in wireframe
    Только клиент
  • endround
    End the current round.
    Только сервер
  • ent_absbox
    Displays the total bounding box for the given entity(s) in green.  Some entites will also display entity specific overlays.
    Arguments:   {entity_name} / {class_name} / no argument picks what player is looking at
    Только сервер
  • ent_attachments
    Displays the attachment points on an entity.
    Arguments:   {entity_name} / {class_name} / no argument picks what player is looking at
    Только сервер
  • ent_autoaim
    Displays the entity's autoaim radius.
    Arguments:   {entity_name} / {class_name} / no argument picks what player is looking at
    Только сервер
  • ent_bbox
    Displays the movement bounding box for the given entity(ies) in orange.  Some entites will also display entity specific overlays.
    Arguments:   {entity_name} / {class_name} / no argument picks what player is looking at
    Только сервер
  • ent_create
    Creates an entity of the given type where the player is looking.
    Только сервер
  • ent_dump
    Usage:
       ent_dump <entity name>
    Только сервер
  • ent_fire
    Usage:
       ent_fire <target> [action] [value] [delay]
    Только сервер
  • ent_info
    Usage:
       ent_info <class name>
    Только сервер
  • ent_keyvalue
    Applies the comma delimited key=value pairs to the entity with the given Hammer ID.
    Format: ent_keyvalue <entity id> <key1>=<value1>,<key2>=<value2>,...,<keyN>=<valueN>
    Только сервер
  • ent_messages
    Toggles input/output message display for the selected entity(ies).  The name of the entity will be displayed as well as any messages that it sends or receives.
    Arguments:   {entity_name} / {class_name} / no argument picks what player is looking at
    Только сервер
  • ent_messages_draw
    Default: 0
    Visualizes all entity input/output activity.
    Только сервер
  • ent_name
    Только сервер
  • ent_orient
    Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' option to orient on all axis.
    Format: ent_orient <entity name> <optional: allangles>
    Только сервер
  • ent_pause
    Toggles pausing of input/output message processing for entities.  When turned on processing of all message will stop.  Any messages displayed with 'ent_messages' will stop fading and be displayed indefinitely. To step through the messages one by one use 'ent_step'.
    Только сервер
  • ent_pivot
    Displays the pivot for the given entity(ies).
    (y=up=green, z=forward=blue, x=left=red). 
    Arguments:   {entity_name} / {class_name} / no argument picks what player is looking at
    Только сервер
  • ent_rbox
    Displays the total bounding box for the given entity(s) in green.  Some entites will also display entity specific overlays.
    Arguments:   {entity_name} / {class_name} / no argument picks what player is looking at
    Только сервер
  • ent_remove
    Removes the given entity(s)
    Arguments:   {entity_name} / {class_name} / no argument picks what player is looking at
    Только сервер
  • ent_remove_all
    Removes all entities of the specified type
    Arguments:   {entity_name} / {class_name}
    Только сервер
  • ent_rotate
    Rotates an entity by a specified # of degrees
    Только сервер
  • ent_script_dump
    Dumps the names and values of this entity's script scope to the console
    Arguments:   {entity_name} / {class_name} / no argument picks what player is looking at
    Только сервер
  • ent_setang
    Set entity angles
    Только сервер
  • ent_setname
    Sets the targetname of the given entity(s)
    Arguments:   {new entity name} {entity_name} / {class_name} / no argument picks what player is looking at
    Только сервер
  • ent_setpos
    Move entity to position
    Только сервер
  • ent_show_response_criteria
    Print, to the console, an entity's current criteria set used to select responses.
    Arguments:   {entity_name} / {class_name} / no argument picks what player is looking at
    Только сервер
  • ent_step
    When 'ent_pause' is set this will step through one waiting input / output message at a time.
    Только сервер
  • ent_teleport
    Teleport the specified entity to where the player is looking.
    Format: ent_teleport <entity name>
    Только сервер
  • ent_text
    Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text)
    Arguments:   {entity_name} / {class_name} / no argument picks what player is looking at
    Только сервер
  • ent_viewoffset
    Displays the eye position for the given entity(ies) in red.
    Arguments:   {entity_name} / {class_name} / no argument picks what player is looking at
    Только сервер
  • fadein
    fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
    Только сервер
  • fadeout
    fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
    Только сервер
  • find_ent
    Find and list all entities with classnames or targetnames that contain the specified substring.
    Format: find_ent <substring>
    Только сервер
  • find_ent_index
    Display data for entity matching specified index.
    Format: find_ent_index <index>
    Только сервер
  • firetarget
    Только сервер
  • fish_debug
    Default: 0
    Show debug info for fish
    Только клиент
  • fish_dormant
    Default: 0
    Turns off interactive fish behavior. Fish become immobile and unresponsive.
    Только сервер
  • flush
    Flush unlocked cache memory.
    
  • flush_locked
    Flush unlocked and locked cache memory.
    
  • fog_color
    Default: -1 -1 -1
    Только клиент
  • fog_colorskybox
    Default: -1 -1 -1
    Только клиент
  • fog_enable
    Default: 1
    Только клиент
  • fog_enable_water_fog
    Default: 1
    
  • fog_enableskybox
    Default: 1
    Только клиент
  • fog_end
    Default: -1
    Только клиент
  • fog_endskybox
    Default: -1
    Только клиент
  • fog_hdrcolorscale
    Default: -1
    Только клиент
  • fog_hdrcolorscaleskybox
    Default: -1
    Только клиент
  • fog_maxdensity
    Default: -1
    Только клиент
  • fog_maxdensityskybox
    Default: -1
    Только клиент
  • fog_override
    Default: 0
    Overrides the map's fog settings (-1 populates fog_ vars with map's values)
    Только клиент
  • fog_start
    Default: -1
    Только клиент
  • fog_startskybox
    Default: -1
    Только клиент
  • forktest
    Cause the engine to fork and wait for child PID, parameter can be passed for requested exit code (Debug!!)
    New in v1.32.8.0
  • foundry_engine_get_mouse_control
    Give the engine control of the mouse.
    Только сервер
  • foundry_engine_release_mouse_control
    Give the control of the mouse back to Hammer.
    Только сервер
  • foundry_select_entity
    Select the entity under the crosshair or select entities with the specified name.
    Только сервер
  • foundry_sync_hammer_view
    Move Hammer's 3D view to the same position as the engine's 3D view.
    Только сервер
  • foundry_update_entity
    Updates the entity's position/angles when in edit mode
    Только сервер
  • fov_cs_debug
    Default: 0
    Sets the view fov if cheats are on.
    Только клиент
  • fps_screenshot_frequency
    Default: 10
    While the fps is below the threshold we will dump a screen shot this often in seconds (i.e. 10 = screen shot every 10 seconds when under the given fps.)
    
  • fps_screenshot_threshold
    Default: -1
    Dump a screenshot when the FPS drops below the given value.
    
  • fx_new_sparks
    Default: 1
    Use new style sparks.
    Только сервер
  • g_debug_angularsensor
    Default: 0
    Только сервер
  • g_debug_constraint_sounds
    Default: 0
    Enable debug printing about constraint sounds.
    Только сервер
  • g_debug_ragdoll_removal
    Default: 0
    Только клиент
  • g_debug_ragdoll_visualize
    Default: 0
    Только клиент
  • g_debug_trackpather
    Default: 0
    Только сервер
  • g_debug_vehiclebase
    Default: 0
    Только сервер
  • g_debug_vehicledriver
    Default: 0
    Только сервер
  • g_debug_vehicleexit
    Default: 0
    Только сервер
  • g_debug_vehiclesound
    Default: 0
    Только сервер
  • g_jeepexitspeed
    Default: 100
    Только сервер
  • gameinstructor_dump_open_lessons
    Gives a list of all currently open lessons.
    Только клиент
  • gameinstructor_find_errors
    Default: 0
    Set to 1 and the game instructor will run EVERY scripted command to uncover errors.
    Только клиент
  • gameinstructor_reload_lessons
    Shuts down all open lessons and reloads them from the script file.
    Только клиент
  • gameinstructor_save_restore_lessons
    Default: 1
    Set to 0 to disable save/load of open lesson opportunities in single player.
    Только клиент
  • gameinstructor_verbose
    Default: 0
    Set to 1 for standard debugging or 2 (in combo with gameinstructor_verbose_lesson) to show update actions.
    Только клиент
  • gameinstructor_verbose_lesson
    Default: 
    Display more verbose information for lessons have this name.
    Только клиент
  • givecurrentammo
    Give a supply of ammo for current weapon..
    Только сервер
  • gl_clear_randomcolor
    Default: 0
    Clear the back buffer to random colors every frame. Helps spot open seams in geometry.
    Только клиент
  • global_event_log_enabled
    Default: 0
    Enables the global event log system
    Только сервер
  • global_set
    global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).
    Только сервер
  • glow_outline_effect_enable
    Default: 1
    Enable entity outline glow effects.
    Только клиент
  • glow_outline_width
    Default: 6.0f
    Width of glow outline effect in screen space.
    Только клиент
  • god
    Toggle. Player becomes invulnerable.
    Только сервер
  • gods
    Toggle. All players become invulnerable.
    Только сервер
  • hidehud
    Default: 0
    Только клиент
  • host_framerate
    Default: 0
    Set to lock per-frame time elapse.
    New in v1.34.5.8
  • host_sleep
    Default: 0
    Force the host to sleep a certain number of milliseconds each frame.
    
  • host_timescale
    Default: 1.0
    Prescale the clock by this amount.
    
  • hostage_debug
    Default: 0
    Show hostage AI debug information
    Только сервер
  • hunk_track_allocation_types
    Default: 1
    
  • hurtme
    Hurts the player.
    Arguments: <health to lose>
    Только сервер
  • in_forceuser
    Default: 0
    Force user input to this split screen player.
    
  • inferno_child_spawn_interval_multiplier
    Default: 0.1
    Amount spawn interval increases for each child
    Только сервер
  • inferno_child_spawn_max_depth
    Default: 4
    Только сервер
  • inferno_damage
    Default: 40
    Damage per second
    Только сервер
  • inferno_debug
    Default: 0
    Только сервер
  • inferno_dlight_spacing
    Default: 200
    Inferno dlights are at least this far apart
    Только клиент
  • inferno_flame_lifetime
    Default: 7
    Average lifetime of each flame in seconds
    Только сервер
  • inferno_flame_spacing
    Default: 42
    Minimum distance between separate flame spawns
    Только сервер
  • inferno_forward_reduction_factor
    Default: 0.9
    Только сервер
  • inferno_friendly_fire_duration
    Default: 6
    For this long, FF is credited back to the thrower.
    Только сервер
  • inferno_initial_spawn_interval
    Default: 0.02
    Time between spawning flames for first fire
    Только сервер
  • inferno_max_child_spawn_interval
    Default: 0.5
    Largest time interval for child flame spawning
    Только сервер
  • inferno_max_flames
    Default: 16
    Maximum number of flames that can be created
    Только сервер
  • inferno_max_range
    Default: 150
    Maximum distance flames can spread from their initial ignition point
    Только сервер
  • inferno_per_flame_spawn_duration
    Default: 3
    Duration each new flame will attempt to spawn new flames
    Только сервер
  • inferno_scorch_decals
    Default: 1
    Только сервер
  • inferno_spawn_angle
    Default: 45
    Angular change from parent
    Только сервер
  • inferno_surface_offset
    Default: 20
    Только сервер
  • inferno_velocity_decay_factor
    Default: 0.2
    Только сервер
  • inferno_velocity_factor
    Default: 0.003
    Только сервер
  • inferno_velocity_normal_factor
    Default: 0
    Только сервер
  • kdtree_test
    Tests spatial partition for entities queries.
    Только сервер
  • light_crosshair
    Show texture color at crosshair
    
  • lightcache_maxmiss
    Default: 2
    
  • linefile
    Parses map leak data from .lin file
    
  • locator_split_len
    Default: 0.5f
    Только клиент
  • locator_split_maxwide_percent
    Default: 0.80f
    Только клиент
  • loopsingleplayermaps
    Default: 0
    Только сервер
  • map_setbombradius
    Sets the bomb radius for the map.
    Только сервер
  • map_showbombradius
    Shows bomb radius from the center of each bomb site and planted bomb.
    Только сервер
  • mat_accelerate_adjust_exposure_down
    Default: 40.0
    Только клиент
  • mat_ambient_light_b
    Default: 0.0
    New in v1.34.4.6
  • mat_ambient_light_g
    Default: 0.0
    New in v1.34.4.6
  • mat_ambient_light_r
    Default: 0.0
    New in v1.34.4.6
  • mat_aniso_disable
    Default: 0
    NOTE: You must change mat_forceaniso after changing this convar for this to take effect
    
  • mat_autoexposure_max
    Default: 2
    Только клиент
  • mat_autoexposure_max_multiplier
    Default: 1.0
    Только клиент
  • mat_autoexposure_min
    Default: 0.5
    Только клиент
  • mat_bloomamount_rate
    Default: 0.05f
    Только клиент
  • mat_bumpbasis
    Default: 0
    
  • mat_camerarendertargetoverlaysize
    Default: 128
    Только клиент
  • mat_colcorrection_forceentitiesclientside
    Default: 0
    Forces color correction entities to be updated on the client
    Только клиент
  • mat_colorcorrection
    Default: 1
    
  • mat_crosshair
    Display the name of the material under the crosshair
    
  • mat_crosshair_edit
    open the material under the crosshair in the editor defined by mat_crosshair_edit_editor
    
  • mat_crosshair_explorer
    open the material under the crosshair in explorer and highlight the vmt file
    
  • mat_crosshair_printmaterial
    print the material under the crosshair
    
  • mat_crosshair_reloadmaterial
    reload the material under the crosshair
    
  • mat_debug_bloom
    Default: 0
    Только клиент
  • mat_debug_postprocessing_effects
    Default: 0
    0 = off, 1 = show post-processing passes in quadrants of the screen, 2 = only apply post-processing to the centre of the screen
    Только клиент
  • mat_debugalttab
    Default: 0
    
  • mat_disable_bloom
    Default: 0
    Только клиент
  • mat_displacementmap
    Default: 1
    
  • mat_drawflat
    Default: 0
    
  • mat_drawgray
    Default: 0
    
  • mat_drawwater
    Default: 1
    Только клиент
  • mat_dynamic_tonemapping
    Default: 1
    
  • mat_dynamiclightmaps
    Default: 0
    
  • mat_dynamicPaintmaps
    Default: 0
    
  • mat_edit
    Bring up the material under the crosshair in the editor
    
  • mat_exposure_center_region_x
    Default: 0.9
    Только клиент
  • mat_exposure_center_region_y
    Default: 0.85
    Только клиент
  • mat_fastclip
    Default: 0
    
  • mat_fastnobump
    Default: 0
    
  • mat_fillrate
    Default: 0
    
  • mat_force_bloom
    Default: 0
    Только клиент
  • mat_force_tonemap_min_avglum
    Default: -1
    Override. Old default was 3.0
    Только клиент
  • mat_force_tonemap_percent_bright_pixels
    Default: -1
    Override. Old value was 2.0
    Только клиент
  • mat_force_tonemap_percent_target
    Default: -1
    Override. Old default was 60.
    Только клиент
  • mat_force_tonemap_scale
    Default: 0.0
    
  • mat_forcedynamic
    Default: 0
    
  • mat_frame_sync_enable
    Default: 1
    
  • mat_frame_sync_force_texture
    Default: 0
    Force frame syncing to lock a managed texture.
    
  • mat_fullbright
    Default: 0
    
  • mat_hdr_uncapexposure
    Default: 0
    Только клиент
  • mat_hsv
    Default: 0
    Только клиент
  • mat_leafvis
    Default: 0
    Draw wireframe of: [0] nothing, [1] current leaf, [2] entire vis cluster, or [3] entire PVS (see mat_leafvis_draw_mask for what does/doesn't get drawn)
    
  • mat_loadtextures
    Default: 1
    
  • mat_local_contrast_edge_scale_override
    Default: -1000.0
    
  • mat_local_contrast_midtone_mask_override
    Default: -1.0
    
  • mat_local_contrast_scale_override
    Default: 0.0
    
  • mat_local_contrast_vignette_end_override
    Default: -1.0
    
  • mat_local_contrast_vignette_start_override
    Default: -1.0
    
  • mat_lpreview_mode
    Default: -1
    Только клиент
  • mat_luxels
    Default: 0
    
  • mat_measurefillrate
    Default: 0
    
  • mat_morphstats
    Default: 0
    
  • mat_norendering
    Default: 0
    
  • mat_normalmaps
    Default: 0
    
  • mat_normals
    Default: 0
    
  • mat_postprocess_enable
    Default: 1
    Только клиент
  • mat_proxy
    Default: 0
    
  • mat_reloadallcustommaterials
    Reloads all custom materials
    Только клиент
  • mat_reloadallmaterials
    Reloads all materials
    
  • mat_reloadmaterial
    Reloads a single material
    
  • mat_reloadtextures
    Reloads all textures
    
  • mat_remoteshadercompile
    Default: 127.0.0.1
    Modified in v1.34.4.7
  • mat_rendered_faces_count
    Default: 0
    Set to N to count how many faces each model draws each frame and spew the top N offenders from the last 150 frames (use 'mat_rendered_faces_spew' to spew all models rendered in the current frame)
    
  • mat_reporthwmorphmemory
    Reports the amount of size in bytes taken up by hardware morph textures.
    
  • mat_reversedepth
    Default: 0
    
  • mat_show_histogram
    Default: 0
    Только клиент
  • mat_show_texture_memory_usage
    Default: 0
    Display the texture memory usage on the HUD.
    
  • mat_showcamerarendertarget
    Default: 0
    Только клиент
  • mat_showframebuffertexture
    Default: 0
    Только клиент
  • mat_showlowresimage
    Default: 0
    
  • mat_showmiplevels
    Default: 0
    color-code miplevels 2: normalmaps, 1: everything else
    
  • mat_showwatertextures
    Default: 0
    Только клиент
  • mat_softwareskin
    Default: 0
    
  • mat_stub
    Default: 0
    Только клиент
  • mat_surfaceid
    Default: 0
    
  • mat_surfacemat
    Default: 0
    
  • mat_tessellation_accgeometrytangents
    Default: 0
    
  • mat_tessellation_cornertangents
    Default: 1
    
  • mat_tessellation_update_buffers
    Default: 1
    
  • mat_tessellationlevel
    Default: 6
    
  • mat_texture_list
    Default: 0
    For debugging, show a list of used textures per frame
    New in v1.34.6.1
  • mat_tonemap_algorithm
    Default: 1
    0 = Original Algorithm 1 = New Algorithm
    Только клиент
  • mat_viewportscale
    Default: 1.0
    Min: 0.001563, Max: 1
    Scale down the main viewport (to reduce GPU impact on CPU profiling)
    Только клиент
  • mat_viewportupscale
    Default: 1
    Scale the viewport back up
    Только клиент
    New in v1.34.4.7
  • mat_wireframe
    Default: 0
    
  • mat_yuv
    Default: 0
    Только клиент
  • mem_dumpvballocs
    Dump VB memory allocation stats.
    
  • mem_incremental_compact_rate
    Default: .5
    Rate at which to attempt internal heap compation
    
  • mod_dynamicloadpause
    Default: 0
    
  • mod_dynamicloadthrottle
    Default: 0
    
  • molotov_throw_detonate_time
    Default: 2.0
    Только клиент
  • mp_forcerespawnplayers
    Force all players to respawn.
    Только сервер
  • mp_forcewin
    Forces team to win
    Только сервер
  • ms_player_dump_properties
    Prints a dump the current players property data
    
  • nav_add_to_selected_set
    Add current area to the selected set.
    Только сервер
  • nav_add_to_selected_set_by_id
    Add specified area id to the selected set.
    Только сервер
  • nav_analyze
    Re-analyze the current Navigation Mesh and save it to disk.
    Только сервер
  • nav_analyze_scripted
    commandline hook to run a nav_analyze and then quit.
    Только сервер
  • nav_area_bgcolor
    Default: 0 0 0 30
    RGBA color to draw as the background color for nav areas while editing.
    Только сервер
  • nav_area_max_size
    Default: 50
    Max area size created in nav generation
    Только сервер
  • nav_avoid
    Toggles the 'avoid this area when possible' flag used by the AI system.
    Только сервер
  • nav_begin_area
    Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and issue a 'nav_end_area' command.
    Только сервер
  • nav_begin_deselecting
    Start continuously removing from the selected set.
    Только сервер
  • nav_begin_drag_deselecting
    Start dragging a selection area.
    Только сервер
  • nav_begin_drag_selecting
    Start dragging a selection area.
    Только сервер
  • nav_begin_selecting
    Start continuously adding to the selected set.
    Только сервер
  • nav_begin_shift_xy
    Begin shifting the Selected Set.
    Только сервер
  • nav_build_ladder
    Attempts to build a nav ladder on the climbable surface under the cursor.
    Только сервер
  • nav_check_connectivity
    Checks to be sure every (or just the marked) nav area can get to every goal area for the map (hostages or bomb site).
    Только сервер
  • nav_check_file_consistency
    Scans the maps directory and reports any missing/out-of-date navigation files.
    Только сервер
  • nav_check_stairs
    Update the nav mesh STAIRS attribute
    Только сервер
    Modified in v1.34.7.9
  • nav_chop_selected
    Chops all selected areas into their component 1x1 areas
    Только сервер
  • nav_clear_attribute
    Remove given nav attribute from all areas in the selected set.
    Только сервер
  • nav_clear_selected_set
    Clear the selected set.
    Только сервер
  • nav_clear_walkable_marks
    Erase any previously placed walkable positions.
    Только сервер
  • nav_compress_id
    Re-orders area and ladder ID's so they are continuous.
    Только сервер
  • nav_connect
    To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a ONE-WAY connection from the first to the second Area. To make a two-way connection, also connect the second area to the first.
    Только сервер
  • nav_coplanar_slope_limit
    Default: 0.99
    Только сервер
  • nav_coplanar_slope_limit_displacement
    Default: 0.7
    Только сервер
  • nav_corner_adjust_adjacent
    Default: 18
    radius used to raise/lower corners in nearby areas when raising/lowering corners.
    Только сервер
  • nav_corner_lower
    Lower the selected corner of the currently marked Area.
    Только сервер
  • nav_corner_place_on_ground
    Places the selected corner of the currently marked Area on the ground.
    Только сервер
  • nav_corner_raise
    Raise the selected corner of the currently marked Area.
    Только сервер
  • nav_corner_select
    Select a corner of the currently marked Area. Use multiple times to access all four corners.
    Только сервер
  • nav_create_area_at_feet
    Default: 0
    Anchor nav_begin_area Z to editing player's feet
    Только сервер
  • nav_create_place_on_ground
    Default: 0
    If true, nav areas will be placed flush with the ground when created by hand.
    Только сервер
  • nav_crouch
    Toggles the 'must crouch in this area' flag used by the AI system.
    Только сервер
  • nav_debug_blocked
    Default: 0
    Только сервер
  • nav_delete
    Deletes the currently highlighted Area.
    Только сервер
  • nav_delete_marked
    Deletes the currently marked Area (if any).
    Только сервер
  • nav_disconnect
    To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connections between the two Areas.
    Только сервер
  • nav_displacement_test
    Default: 10000
    Checks for nodes embedded in displacements (useful for in-development maps)
    Только сервер
  • nav_dont_hide
    Toggles the 'area is not suitable for hiding spots' flag used by the AI system.
    Только сервер
  • nav_draw_limit
    Default: 500
    The maximum number of areas to draw in edit mode
    Только сервер
  • nav_edit
    Default: 0
    Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
    Только сервер
  • nav_end_area
    Defines the second corner of a new Area or Ladder and creates it.
    Только сервер
  • nav_end_deselecting
    Stop continuously removing from the selected set.
    Только сервер
  • nav_end_drag_deselecting
    Stop dragging a selection area.
    Только сервер
  • nav_end_drag_selecting
    Stop dragging a selection area.
    Только сервер
  • nav_end_selecting
    Stop continuously adding to the selected set.
    Только сервер
  • nav_end_shift_xy
    Finish shifting the Selected Set.
    Только сервер
  • nav_flood_select
    Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again.
    Только сервер
  • nav_gen_cliffs_approx
    Mark cliff areas, post-processing approximation
    Только сервер
  • nav_generate
    Generate a Navigation Mesh for the current map and save it to disk.
    Только сервер
  • nav_generate_fencetops
    Default: 1
    Autogenerate nav areas on fence and obstacle tops
    Только сервер
  • nav_generate_fixup_jump_areas
    Default: 1
    Convert obsolete jump areas into 2-way connections
    Только сервер
  • nav_generate_incremental
    Generate a Navigation Mesh for the current map and save it to disk.
    Только сервер
  • nav_generate_incremental_range
    Default: 2000
    Только сервер
  • nav_generate_incremental_tolerance
    Default: 0
    Z tolerance for adding new nav areas.
    Только сервер
  • nav_jump
    Toggles the 'traverse this area by jumping' flag used by the AI system.
    Только сервер
  • nav_ladder_flip
    Flips the selected ladder's direction.
    Только сервер
  • nav_load
    Loads the Navigation Mesh for the current map.
    Только сервер
  • nav_lower_drag_volume_max
    Lower the top of the drag select volume.
    Только сервер
  • nav_lower_drag_volume_min
    Lower the bottom of the drag select volume.
    Только сервер
  • nav_make_sniper_spots
    Chops the marked area into disconnected sub-areas suitable for sniper spots.
    Только сервер
  • nav_mark
    Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.
    Только сервер
  • nav_mark_attribute
    Set nav attribute for all areas in the selected set.
    Только сервер
  • nav_mark_unnamed
    Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
    Только сервер
  • nav_mark_walkable
    Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate a Navigation Mesh.
    Только сервер
  • nav_max_view_distance
    Default: 0
    Maximum range for precomputed nav mesh visibility (0 = default 1500 units)
    Только сервер
  • nav_max_vis_delta_list_length
    Default: 64
    Только сервер
  • nav_merge
    To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge command.
    Только сервер
  • nav_merge_mesh
    Merges a saved selected set into the current mesh.
    Только сервер
  • nav_no_hostages
    Toggles the 'hostages cannot use this area' flag used by the AI system.
    Только сервер
  • nav_no_jump
    Toggles the 'dont jump in this area' flag used by the AI system.
    Только сервер
  • nav_place_floodfill
    Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filling stops when it hits an Area with the same Place, or a different Place than that of the initial Area.
    Только сервер
  • nav_place_list
    Lists all place names used in the map.
    Только сервер
  • nav_place_pick
    Sets the current Place to the Place of the Area under the cursor.
    Только сервер
  • nav_place_replace
    Replaces all instances of the first place with the second place.
    Только сервер
  • nav_place_set
    Sets the Place of all selected areas to the current Place.
    Только сервер
  • nav_potentially_visible_dot_tolerance
    Default: 0.98
    Только сервер
  • nav_precise
    Toggles the 'dont avoid obstacles' flag used by the AI system.
    Только сервер
  • nav_quicksave
    Default: 0
    Set to one to skip the time consuming phases of the analysis.  Useful for data collection and testing.
    Только сервер
  • nav_raise_drag_volume_max
    Raise the top of the drag select volume.
    Только сервер
  • nav_raise_drag_volume_min
    Raise the bottom of the drag select volume.
    Только сервер
  • nav_recall_selected_set
    Re-selects the stored selected set.
    Только сервер
  • nav_remove_from_selected_set
    Remove current area from the selected set.
    Только сервер
  • nav_remove_jump_areas
    Removes legacy jump areas, replacing them with connections.
    Только сервер
  • nav_run
    Toggles the 'traverse this area by running' flag used by the AI system.
    Только сервер
  • nav_save
    Saves the current Navigation Mesh to disk.
    Только сервер
  • nav_save_selected
    Writes the selected set to disk for merging into another mesh via nav_merge_mesh.
    Только сервер
  • nav_select_blocked_areas
    Adds all blocked areas to the selected set
    Только сервер
  • nav_select_damaging_areas
    Adds all damaging areas to the selected set
    Только сервер
  • nav_select_half_space
    Selects any areas that intersect the given half-space.
    Только сервер
  • nav_select_invalid_areas
    Adds all invalid areas to the Selected Set.
    Только сервер
  • nav_select_obstructed_areas
    Adds all obstructed areas to the selected set
    Только сервер
  • nav_select_radius
    Adds all areas in a radius to the selection set
    Только сервер
  • nav_select_stairs
    Adds all stairway areas to the selected set
    Только сервер
  • nav_selected_set_border_color
    Default: 100 100 0 255
    Color used to draw the selected set borders while editing.
    Только сервер
  • nav_selected_set_color
    Default: 255 255 200 96
    Color used to draw the selected set background while editing.
    Только сервер
  • nav_set_place_mode
    Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names.
    Только сервер
  • nav_shift
    Shifts the selected areas by the specified amount
    Только сервер
  • nav_show_approach_points
    Default: 0
    Show Approach Points in the Navigation Mesh.
    Только сервер
  • nav_show_area_info
    Default: 0.5
    Duration in seconds to show nav area ID and attributes while editing
    Только сервер
  • nav_show_compass
    Default: 0
    Только сервер
  • nav_show_continguous
    Default: 0
    Highlight non-contiguous connections
    Только сервер
  • nav_show_danger
    Default: 0
    Show current 'danger' levels.
    Только сервер
  • nav_show_light_intensity
    Default: 0
    Только сервер
  • nav_show_node_grid
    Default: 0
    Только сервер
  • nav_show_node_id
    Default: 0
    Только сервер
  • nav_show_nodes
    Default: 0
    Только сервер
  • nav_show_player_counts
    Default: 0
    Show current player counts in each area.
    Только сервер
  • nav_show_potentially_visible
    Default: 0
    Show areas that are potentially visible from the current nav area
    Только сервер
  • nav_simplify_selected
    Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas
    Только сервер
  • nav_slope_limit
    Default: 0.7
    The ground unit normal's Z component must be greater than this for nav areas to be generated.
    Только сервер
  • nav_slope_tolerance
    Default: 0.1
    The ground unit normal's Z component must be this close to the nav area's Z component to be generated.
    Только сервер
  • nav_snap_to_grid
    Default: 0
    Snap to the nav generation grid when creating new nav areas
    Только сервер
  • nav_solid_props
    Default: 0
    Make props solid to nav generation/editing
    Только сервер
  • nav_splice
    To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.
    Только сервер
  • nav_split
    To split an Area into two, align the split line using your cursor and invoke the split command.
    Только сервер
  • nav_split_place_on_ground
    Default: 0
    If true, nav areas will be placed flush with the ground when split.
    Только сервер
  • nav_stand
    Toggles the 'stand while hiding' flag used by the AI system.
    Только сервер
  • nav_stop
    Toggles the 'must stop when entering this area' flag used by the AI system.
    Только сервер
  • nav_store_selected_set
    Stores the current selected set for later retrieval.
    Только сервер
  • nav_strip
    Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.
    Только сервер
  • nav_subdivide
    Subdivides all selected areas.
    Только сервер
  • nav_test_node
    Default: 0
    Только сервер
  • nav_test_node_crouch
    Default: 0
    Только сервер
  • nav_test_node_crouch_dir
    Default: 4
    Только сервер
  • nav_test_stairs
    Test the selected set for being on stairs
    Только сервер
  • nav_toggle_deselecting
    Start or stop continuously removing from the selected set.
    Только сервер
  • nav_toggle_in_selected_set
    Remove current area from the selected set.
    Только сервер
  • nav_toggle_place_mode
    Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.
    Только сервер
  • nav_toggle_place_painting
    Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place.
    Только сервер
  • nav_toggle_selected_set
    Toggles all areas into/out of the selected set.
    Только сервер
  • nav_toggle_selecting
    Start or stop continuously adding to the selected set.
    Только сервер
  • nav_transient
    Toggles the 'area is transient and may become blocked' flag used by the AI system.
    Только сервер
  • nav_unmark
    Clears the marked Area or Ladder.
    Только сервер
  • nav_update_lighting
    Recomputes lighting values
    Только сервер
  • nav_update_visibility_on_edit
    Default: 0
    If nonzero editing the mesh will incrementally recompue visibility
    Только сервер
  • nav_use_place
    If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.
    Только сервер
  • nav_walk
    Toggles the 'traverse this area by walking' flag used by the AI system.
    Только сервер
  • nav_warp_to_mark
    Warps the player to the marked area.
    Только сервер
  • nav_world_center
    Centers the nav mesh in the world
    Только сервер
  • net_blockmsg
    Default: none
    Discards incoming message: <0|1|name>
    
  • net_droppackets
    Default: 0
    Drops next n packets on client
    
  • net_earliertempents
    Default: 0
    
  • net_fakejitter
    Default: 0
    Jitter fakelag packet time
    
  • net_fakelag
    Default: 0
    Lag all incoming network data (including loopback) by this many milliseconds.
    
  • net_fakeloss
    Default: 0
    Simulate packet loss as a percentage (negative means drop 1/n packets)
    
  • net_showreliablesounds
    Default: 0
    
  • next
    Default: 0
    Set to 1 to advance to next frame ( when singlestep == 1 )
    
  • noclip
    Toggle. Player becomes non-solid and flies.  Optional argument of 0 or 1 to force enable/disable
    Только сервер
  • noclip_fixup
    Default: 1
    Только сервер
  • notarget
    Toggle. Player becomes hidden to NPCs.
    Только сервер
  • npc_ally_deathmessage
    Default: 1
    Только сервер
  • npc_bipass
    Displays the local movement attempts by the given NPC(s) (triangulation detours).  Failed bypass routes are displayed in red, successful bypasses are shown in green.
    Arguments:   {entity_name} / {class_name} / no argument picks what player is looking at.
    Только сервер
  • npc_combat
    Displays text debugging information about the squad and enemy of the selected NPC  (See Overlay Text)
    Arguments:   {npc_name} / {npc class_name} / no argument picks what player is looking at
    Только сервер
  • npc_conditions
    Displays all the current AI conditions that an NPC has in the overlay text.
    Arguments:   {npc_name} / {npc class_name} / no argument picks what player is looking at
    Только сервер
  • npc_create
    Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location).  
    Arguments:[npc_class_name] [name of npc (optional) ] [addon type (optional) ] [name of addon (optional) ]
    Только сервер
  • npc_create_aimed
    Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at that location).  Note that this only works for npc classes that are already in the world.  You can not create an entity that doesn't have an instance in the level.
    Arguments:{npc_class_name}
    Только сервер
  • npc_destroy
    Removes the given NPC(s) from the universe
    Arguments:   {npc_name} / {npc_class_name} / no argument picks what player is looking at
    Только сервер
  • npc_destroy_unselected
    Removes all NPCs from the universe that aren't currently selected
    Только сервер
  • npc_enemies
    Shows memory of NPC.  Draws an X on top of each memory.
    Eluded entities drawn in blue (don't know where it went)
    Unreachable entities drawn in green (can't get to it)
    Current enemy drawn in red
    Current target entity drawn in magenta
    All other entities drawn in pink
    Arguments:   {npc_name} / {npc class_name} / no argument picks what player is looking at
    Только сервер
  • npc_focus
    Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one)
    Arguments:   {npc_name} / {npc class_name} / no argument picks what player is looking at
    Только сервер
  • npc_freeze
    Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair.
    Arguments:-none-
    Только сервер
  • npc_go
    Selected NPC(s) will go to the location that the player is looking (shown with a purple box)
    Arguments:-none-
    Только сервер
  • npc_go_random
    Sends all selected NPC(s) to a random node.
    Arguments:   -none-
    Только сервер
  • npc_kill
    Kills the given NPC(s)
    Arguments:   {npc_name} / {npc_class_name} / no argument picks what player is looking at
    Только сервер
  • npc_nearest
    Draw's a while box around the NPC(s) nearest node
    Arguments:   {entity_name} / {class_name} / no argument picks what player is looking at
    Только сервер
  • npc_relationships
    Displays the relationships between this NPC and all others.
    Arguments:   {entity_name} / {class_name} / no argument picks what player is looking at
    Только сервер
  • npc_reset
    Reloads schedules for all NPC's from their script files
    Arguments:-none-
    Только сервер
  • npc_route
    Displays the current route of the given NPC as a line on the screen.  Waypoints along the route are drawn as small cyan rectangles.  Line is color coded in the following manner:
    Blue- path to a node
    Cyan- detour around an object (triangulation)
    Red- jump
    Maroon - path to final target position
    Arguments:   {npc_name} / {npc_class_name} / no argument picks what player is looking at
    Только сервер
  • npc_select
    Select or deselects the given NPC(s) for later manipulation.  Selected NPC's are shown surrounded by a red translucent box
    Arguments:   {entity_name} / {class_name} / no argument picks what player is looking at
    Только сервер
  • npc_set_freeze
    Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair.
    Arguments:-none-
    Только сервер
  • npc_squads
    Obsolete.  Replaced by npc_combat
    Только сервер
  • npc_steering
    Displays the steering obstructions of the NPC (used to perform local avoidance)
    Arguments:   {entity_name} / {class_name} / no argument picks what player is looking at
    Только сервер
  • npc_steering_all
    Displays the steering obstructions of all NPCs (used to perform local avoidance)
    Только сервер
  • npc_task_text
    Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedule
    Arguments:   {npc_name} / {npc class_name} / no argument picks what player is looking at
    Только сервер
  • npc_tasks
    Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text)
    Arguments:   {npc_name} / {npc class_name} / no argument picks what player is looking at
    Только сервер
  • npc_teleport
    Selected NPC will teleport to the location that the player is looking (shown with a purple box)
    Arguments:-none-
    Только сервер
  • npc_viewcone
    Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is)
    Arguments:   {entity_name} / {class_name} / no argument picks what player is looking at
    Только сервер
  • paintsplat_bias
    Default: 0.1f
    Change bias value for computing circle buffer
    
  • paintsplat_max_alpha_noise
    Default: 0.1f
    Max noise value of circle alpha
    
  • paintsplat_noise_enabled
    Default: 1
    
  • panel_test_title_safe
    Default: 0
    Test vgui panel positioning with title safe indentation
    
  • particle_simulateoverflow
    Default: 0
    Used for stress-testing particle systems. Randomly denies creation of particles.
    Только клиент
  • particle_test_attach_attachment
    Default: 0
    Attachment index for attachment mode
    Только сервер
  • particle_test_attach_mode
    Default: follow_attachment
    Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin'
    Только сервер
  • particle_test_file
    Default: 
    Name of the particle system to dynamically spawn
    Только сервер
  • particle_test_start
    Dispatches the test particle system with the parameters specified in particle_test_file,
     particle_test_attach_mode and particle_test_attach_param on the entity the player is looking at.
    Arguments:   {entity_name} / {class_name} / no argument picks what player is looking at
    Только сервер
  • particle_test_stop
    Stops all particle systems on the selected entities.
    Arguments:   {entity_name} / {class_name} / no argument picks what player is looking at
    Только сервер
  • perfui
    Show/hide the level performance tools UI.
    
  • phys_debug_check_contacts
    Default: 0
    Только клиент
  • phys_show_active
    Default: 0
    Только сервер
  • picker
    Toggles 'picker' mode.  When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at.
    Arguments:full - enables all debug information
    Только сервер
  • player_debug_print_damage
    Default: 0
    When true, print amount and type of all damage received by player to console.
    Только сервер
  • playsoundscape
    Forces a soundscape to play
    Только клиент
  • post_jump_crouch
    Default: 0.2f
    This determines how long the third person player character will crouch for after landing a jump.  This only affects the third person animation visuals.
    Только клиент
  • print_colorcorrection
    Display the color correction layer information.
    
  • prop_crosshair
    Shows name for prop looking at
    
  • prop_debug
    Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1.
    Только сервер
  • prop_dynamic_create
    Creates a dynamic prop with a specific .mdl aimed away from where the player is looking.
    Arguments: {.mdl name}
    Только сервер
  • prop_physics_create
    Creates a physics prop with a specific .mdl aimed away from where the player is looking.
    Arguments: {.mdl name}
    Только сервер
  • pwatchent
    Default: -1
    Entity to watch for prediction system changes.
    Только клиент
  • pwatchvar
    Default: 
    Entity variable to watch in prediction system for changes.
    Только клиент
  • r_AirboatViewDampenDamp
    Default: 1.0
    Только клиент
  • r_AirboatViewDampenFreq
    Default: 7.0
    Только клиент
  • r_AirboatViewZHeight
    Default: 0.0
    Только клиент
  • r_alphafade_usefov
    Default: 1
    Account for FOV when computing an entity's distance-based alpha fade
    Только клиент
  • r_ambientfraction
    Default: 0.2
    Fraction of direct lighting used to boost lighting when model requests
    
  • r_ambientlightingonly
    Default: 0
    Set this to 1 to light models with only ambient lighting (and no static lighting).
    
  • r_avglight
    Default: 1
    
  • r_avglightmap
    Default: 0
    
  • r_brush_queue_mode
    Default: 0
    
  • r_ClipAreaFrustums
    Default: 1
    
  • r_ClipAreaPortals
    Default: 1
    
  • r_colorstaticprops
    Default: 0
    
  • r_debugcheapwater
    Default: 0
    Только клиент
  • r_debugrandomstaticlighting
    Default: 0
    Set to 1 to randomize static lighting for debugging.  Must restart for change to take affect.
    
  • r_depthoverlay
    Default: 0
    Replaces opaque objects with their grayscaled depth values. r_showz_power scales the output.
    Только клиент
  • r_disable_distance_fade_on_big_props
    Default: 0
    Completely disable distance fading on large props
    Только клиент
  • r_disable_distance_fade_on_big_props_thresh
    Default: 48000
    Distance prop fade disable threshold size
    Только клиент
  • r_disable_update_shadow
    Default: 1
    Только клиент
  • r_DispBuildable
    Default: 0
    
  • r_DispWalkable
    Default: 0
    
  • r_dlightsenable
    Default: 1
    
  • r_drawallrenderables
    Default: 0
    Draw all renderables, even ones inside solid leaves.
    Только клиент
  • r_DrawBeams
    Default: 1
    0=Off, 1=Normal, 2=Wireframe
    
  • r_drawbrushmodels
    Default: 1
    Render brush models. 0=Off, 1=Normal, 2=Wireframe
    
  • r_drawclipbrushes
    Default: 0
    Draw clip brushes (red=NPC+player, pink=player, purple=NPC)
    
  • r_drawdecals
    Default: 1
    Render decals.
    
  • r_DrawDisp
    Default: 1
    Toggles rendering of displacment maps
    
  • r_drawentities
    Default: 1
    
  • r_drawfuncdetail
    Default: 1
    Render func_detail
    
  • r_drawleaf
    Default: -1
    Draw the specified leaf.
    
  • r_drawlightcache
    Default: 0
    0: off
    1: draw light cache entries
    2: draw rays
    
  • r_drawlightinfo
    Default: 0
    
  • r_drawlights
    Default: 0
    
  • r_DrawModelLightOrigin
    Default: 0
    
  • r_drawmodelstatsoverlay
    Default: 0
    
  • r_drawmodelstatsoverlaydistance
    Default: 500
    
  • r_drawmodelstatsoverlayfilter
    Default: -1
    
  • r_drawopaquerenderables
    Default: 1
    Только клиент
  • r_drawopaqueworld
    Default: 1
    Только клиент
  • r_drawothermodels
    Default: 1
    0=Off, 1=Normal, 2=Wireframe
    Только клиент
  • r_drawparticles
    Default: 1
    Enable/disable particle rendering
    Только клиент
  • r_DrawPortals
    Default: 0
    
  • r_DrawRain
    Default: 1
    Enable/disable rain rendering.
    Только клиент
  • r_drawrenderboxes
    Default: 0
    (0 - off) (1 - Draws the bounding box of entities) (2 - Draws the axis aligned bounding box used for culling) (3 - draws both bounding boxes)
    Только клиент
  • r_drawropes
    Default: 1
    Только клиент
  • r_drawscreenoverlay
    Default: 1
    Только клиент
    Modified in v1.33.0.0
  • r_drawskybox
    Default: 1
    
  • r_drawsprites
    Default: 1
    Только клиент
  • r_drawstaticprops
    Default: 1
    0=Off, 1=Normal, 2=Wireframe
    
  • r_drawtracers
    Default: 1
    Только клиент
  • r_drawtracers_movetonotintersect
    Default: 1
    Только клиент
  • r_drawtranslucentrenderables
    Default: 1
    Только клиент
  • r_drawtranslucentworld
    Default: 1
    
  • r_drawunderwateroverlay
    Default: 0
    Только клиент
  • r_drawvgui
    Default: 1
    Enable the rendering of vgui panels
    
  • r_drawviewmodel
    Default: 1
    Только клиент
  • r_drawworld
    Default: 1
    Render the world.
    
  • r_dscale_basefov
    Default: 90
    
  • r_dscale_fardist
    Default: 2000
    
  • r_dscale_farscale
    Default: 4
    
  • r_dscale_neardist
    Default: 100
    
  • r_dscale_nearscale
    Default: 1
    
  • r_dynamiclighting
    Default: 1
    
  • r_eyewaterepsilon
    Default: 7.0f
    Только клиент
  • r_farz
    Default: -1
    Override the far clipping plane. -1 means to use the value in env_fog_controller.
    Только клиент
  • r_flashlightambient
    Default: 0.0
    Только клиент
  • r_flashlightbacktraceoffset
    Default: 0.4
    Только клиент
  • r_flashlightbrightness
    Default: 0.25
    
  • r_flashlightclip
    Default: 0
    
  • r_flashlightconstant
    Default: 0.0
    Только клиент
  • r_flashlightdrawclip
    Default: 0
    
  • r_flashlightfar
    Default: 750.0
    Только клиент
  • r_flashlightfov
    Default: 53.0
    Только клиент
  • r_flashlightladderdist
    Default: 40.0
    Только клиент
  • r_flashlightlinear
    Default: 100.0
    Только клиент
  • r_flashlightlockposition
    Default: 0
    Только клиент
  • r_flashlightmuzzleflashfov
    Default: 120
    Только клиент
  • r_flashlightnear
    Default: 4.0
    Только клиент
  • r_flashlightnearoffsetscale
    Default: 1.0
    Только клиент
  • r_flashlightoffsetforward
    Default: 0.0
    Только клиент
  • r_flashlightoffsetright
    Default: 5.0
    Только клиент
  • r_flashlightoffsetup
    Default: -5.0
    Только клиент
  • r_flashlightquadratic
    Default: 0.0
    Только клиент
  • r_flashlightshadowatten
    Default: 0.35
    Только клиент
  • r_flashlightvisualizetrace
    Default: 0
    Только клиент
  • r_hwmorph
    Default: 0
    Min: 0, Max: 0
    Modified in v1.34.4.7
  • r_itemblinkmax
    Default: .3
    
  • r_itemblinkrate
    Default: 4.5
    
  • r_JeepFOV
    Default: 90
    Только сервер
  • r_JeepViewBlendTo
    Default: 1
    Только клиент
  • r_JeepViewBlendToScale
    Default: 0.03
    Только клиент
  • r_JeepViewBlendToTime
    Default: 1.5
    Только клиент
  • r_JeepViewDampenDamp
    Default: 1.0
    Только клиент
  • r_JeepViewDampenFreq
    Default: 7.0
    Только клиент
  • r_JeepViewZHeight
    Default: 10.0
    Только клиент
  • r_lightcache_invalidate
    
    
  • r_lightcache_numambientsamples
    Default: 162
    Min: 1, Max: 162
    number of random directions to fire rays when computing ambient lighting
    
  • r_lightcache_radiusfactor
    Default: 1000
    Allow lights to influence lightcaches beyond the lights' radii
    
  • r_lightcachecenter
    Default: 1
    
  • r_lightcachemodel
    Default: -1
    
  • r_lightinterp
    Default: 5
    Controls the speed of light interpolation, 0 turns off interpolation
    
  • r_lightmap
    Default: -1
    
  • r_lightstyle
    Default: -1
    
  • r_lightwarpidentity
    Default: 0
    
  • r_lockpvs
    Default: 0
    Lock the PVS so you can fly around and inspect what is being drawn.
    
  • r_mapextents
    Default: 16384
    Set the max dimension for the map.  This determines the far clipping plane
    Только клиент
  • r_modelAmbientMin
    Default: 0.0
    Minimum value for the ambient lighting on dynamic models with more than one bone (like players and their guns).
    
  • r_modelwireframedecal
    Default: 0
    
  • r_nohw
    Default: 0
    
  • r_nosw
    Default: 0
    
  • r_novis
    Default: 0
    Turn off the PVS.
    
  • r_occlusionspew
    Default: 0
    Activate/deactivates spew about what the occlusion system is doing.
    
  • r_oldlightselection
    Default: 0
    Set this to revert to HL2's method of selecting lights
    
  • r_particle_demo
    Default: 0
    Только клиент
  • r_partition_level
    Default: -1
    Displays a particular level of the spatial partition system. Use -1 to disable it.
    
  • r_portalsopenall
    Default: 0
    Open all portals
    
  • r_PortalTestEnts
    Default: 1
    Clip entities against portal frustums.
    Только клиент
  • r_proplightingpooling
    Default: -1.0
    0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset)
    
  • r_radiosity
    Default: 4
    0: no radiosity
    1: radiosity with ambient cube (6 samples)
    2: radiosity with 162 samples
    3: 162 samples for static props, 6 samples for everything else
    
  • r_rainalpha
    Default: 0.4
    Только клиент
  • r_rainalphapow
    Default: 0.8
    Только клиент
  • r_RainCheck
    Default: 0
    Enable/disable IsInAir() check for rain drops?
    Только клиент
  • r_RainDebugDuration
    Default: 0
    Shows rain tracelines for this many seconds (0 disables)
    Только клиент
  • r_raindensity
    Default: 0.001
    Только клиент
  • r_RainHack
    Default: 0
    Только клиент
  • r_rainlength
    Default: 0.1f
    Только клиент
  • r_RainProfile
    Default: 0
    Enable/disable rain profiling.
    Только клиент
  • r_RainRadius
    Default: 1500
    Только клиент
  • r_RainSideVel
    Default: 130
    How much sideways velocity rain gets.
    Только клиент
  • r_RainSimulate
    Default: 1
    Enable/disable rain simulation.
    Только клиент
  • r_rainspeed
    Default: 600.0f
    Только клиент
  • r_RainSplashPercentage
    Default: 20
    Только клиент
  • r_rainwidth
    Default: 0.5
    Только клиент
  • r_randomflex
    Default: 0
    
  • r_rimlight
    Default: 1
    
  • r_screenoverlay
    Draw specified material as an overlay
    Только клиент
  • r_shadow_debug_spew
    Default: 0
    Только клиент
  • r_shadow_deferred
    Default: 0
    Toggle deferred shadow rendering
    
  • r_shadowangles
    Set shadow angles
    Только клиент
  • r_shadowblobbycutoff
    some shadow stuff
    Только клиент
  • r_shadowcolor
    Set shadow color
    Только клиент
  • r_shadowdir
    Set shadow direction
    Только клиент
  • r_shadowdist
    Set shadow distance
    Только клиент
  • r_shadowfromanyworldlight
    Default: 0
    Только клиент
  • r_shadowfromworldlights_debug
    Default: 0
    Только клиент
  • r_shadowids
    Default: 0
    
  • r_shadows_gamecontrol
    Default: -1
    
  • r_shadowwireframe
    Default: 0
    
  • r_showenvcubemap
    Default: 0
    
  • r_showz_power
    Default: 1.0f
    
  • r_skin
    Default: 0
    
  • r_skybox
    Default: 1
    Enable the rendering of sky boxes
    Только клиент
  • r_slowpathwireframe
    Default: 0
    
  • r_SnowDebugBox
    Default: 0
    Snow Debug Boxes.
    Только клиент
  • r_SnowEnable
    Default: 1
    Snow Enable
    Только клиент
  • r_SnowEndAlpha
    Default: 255
    Snow.
    Только клиент
  • r_SnowEndSize
    Default: 0
    Snow.
    Только клиент
  • r_SnowFallSpeed
    Default: 1.5
    Snow fall speed scale.
    Только клиент
  • r_SnowInsideRadius
    Default: 256
    Snow.
    Только клиент
  • r_SnowOutsideRadius
    Default: 1024
    Snow.
    Только клиент
  • r_SnowParticles
    Default: 500
    Snow.
    Только клиент
  • r_SnowPosScale
    Default: 1
    Snow.
    Только клиент
  • r_SnowRayEnable
    Default: 1
    Snow.
    Только клиент
  • r_SnowRayLength
    Default: 8192.0f
    Snow.
    Только клиент
  • r_SnowRayRadius
    Default: 256
    Snow.
    Только клиент
  • r_SnowSpeedScale
    Default: 1
    Snow.
    Только клиент
  • r_SnowStartAlpha
    Default: 25
    Snow.
    Только клиент
  • r_SnowStartSize
    Default: 1
    Snow.
    Только клиент
  • r_SnowWindScale
    Default: 0.0035
    Snow.
    Только клиент
  • r_SnowZoomOffset
    Default: 384.0f
    Snow.
    Только клиент
  • r_SnowZoomRadius
    Default: 512.0f
    Snow.
    Только клиент
  • r_swingflashlight
    Default: 1
    Только клиент
  • r_updaterefracttexture
    Default: 1
    Только клиент
  • r_vehicleBrakeRate
    Default: 1.5
    Только сервер
  • r_VehicleViewClamp
    Default: 1
    Только клиент
  • r_VehicleViewDampen
    Default: 1
    Только клиент
  • r_visocclusion
    Default: 0
    Activate/deactivate wireframe rendering of what the occlusion system is doing.
    
  • r_visualizelighttraces
    Default: 0
    
  • r_visualizelighttracesshowfulltrace
    Default: 0
    
  • r_visualizetraces
    Default: 0
    
  • radarvisdistance
    Default: 1000.0f
    Min: 10
    at this distance and beyond you need to be point right at someone to see them
    Только сервер
  • radarvismaxdot
    Default: .996
    Min: 0, Max: 1
    how closely you have to point at someone to see them beyond max distance
    Только сервер
  • radarvismethod
    Default: 1
    Min: 0, Max: 1
    0 for traditional method, 1 for more realistic method
    Только сервер
  • radarvispow
    Default: .4
    the degree to which you can point away from a target, and still see them on radar.
    Только сервер
  • rangefinder
    rangefinder
    Только клиент
    New in v1.32.9.0
  • recompute_speed
    Recomputes clock speed (for debugging purposes).
    
  • report_cliententitysim
    Default: 0
    List all clientside simulations and time - will report and turn itself off.
    Только клиент
  • report_clientthinklist
    Default: 0
    List all clientside entities thinking and time - will report and turn itself off.
    Только клиент
  • reset_expo
    Reset player scores, player controls, team scores, and end the round
    Только сервер
  • reset_gameconvars
    Reset a bunch of game convars to default values
    
  • respawn_entities
    Respawn all the entities in the map.
    Только сервер
  • rope_min_pixel_diameter
    Default: 2.0
    
  • rr_followup_maxdist
    Default: 1800
    'then ANY' or 'then ALL' response followups will be dispatched only to characters within this distance.
    Только сервер
  • rr_forceconcept
    fire a response concept directly at a given character.
    USAGE: rr_forceconcept <target> <concept> "criteria1:value1,criteria2:value2,..."
    criteria values are optional.
    Только сервер
  • rr_remarkable_max_distance
    Default: 1200
    AIs will not even consider remarkarbles that are more than this many units away.
    Только сервер
  • rr_remarkable_world_entities_replay_limit
    Default: 1
    TLK_REMARKs will be dispatched no more than this many times for any given info_remarkable
    Только сервер
  • rr_remarkables_enabled
    Default: 1
    If 1, polling for info_remarkables and issuances of TLK_REMARK is enabled.
    Только сервер
  • rr_thenany_score_slop
    Default: 0.0
    When computing respondents for a 'THEN ANY' rule, all rule-matching scores within this much of the best score will be considered.
    Только сервер
  • scene_playvcd
    Play the given VCD as an instanced scripted scene.
    Только сервер
  • setang
    Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).
    Только сервер
  • setang_exact
    Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats).
    Только сервер
  • setmodel
    Changes's player's model
    Только сервер
  • setpos
    Move player to specified origin (must have sv_cheats).
    Только сервер
  • setpos_exact
    Move player to an exact specified origin (must have sv_cheats).
    Только сервер
  • setpos_player
    Move specified player to specified origin (must have sv_cheats).
    Только сервер
  • shake
    Shake the screen.
    Только сервер
  • shake_stop
    Stops all active screen shakes.
    Только клиент
  • shake_testpunch
    Test a punch-style screen shake.
    Только клиент
  • showbudget_texture
    Default: 0
    Enable the texture budget panel.
    
  • showtriggers
    Default: 0
    Shows trigger brushes
    Только сервер
  • showtriggers_toggle
    Toggle show triggers
    Только сервер
  • singlestep
    Default: 0
    Run engine in single step mode ( set next to 1 to advance a frame )
    
  • snd_debug_panlaw
    Default: 0
    Visualize panning crossfade curves
    
  • snd_disable_mixer_duck
    Default: 0
    
  • snd_disable_mixer_solo
    Default: 0
    
  • snd_dvar_dist_max
    Default: 1320
    Play full 'far' sound at this distance
    
  • snd_dvar_dist_min
    Default: 240
    Play full 'near' sound at this distance
    
  • snd_filter
    Default:
    
  • snd_foliage_db_loss
    Default: 4
    foliage dB loss per 1200 units
    
  • snd_gain
    Default: 1
    
  • snd_gain_max
    Default: 1
    
  • snd_gain_min
    Default: 0.01
    
  • snd_list
    Default:
    
  • snd_max_same_sounds
    Default: 4
    
  • snd_max_same_weapon_sounds
    Default: 3
    
  • snd_mixer_master_dsp
    Default: 1.0
    
  • snd_mixer_master_level
    Default: 1.0
    
  • snd_obscured_gain_dB
    Default: -2.70
    
  • snd_op_test_convar
    Default: 1.0
    
  • snd_pause_all
    Default: 1
    Specifies to pause all sounds and not just voice
    
  • snd_pre_gain_dist_falloff
    Default: 1
    
  • snd_rear_speaker_scale
    Default: 1.0
    How much to scale rear speaker contribution to front stereo output
    Modified in v1.34.5.6
  • snd_refdb
    Default: 60
    Reference dB at snd_refdist
    
  • snd_refdist
    Default: 36
    Reference distance for snd_refdb
    
  • snd_report_format_sound
    Default: 0
    If set to 1, report all sound formats.
    
  • snd_report_loop_sound
    Default: 0
    If set to 1, report all sounds that just looped.
    
  • snd_report_start_sound
    Default: 0
    If set to 1, report all sounds played with S_StartSound(). The sound may not end up being played (if error occurred for example). Use snd_showstart to see the sounds that are really played.
    
  • snd_report_stop_sound
    Default: 0
    If set to 1, report all sounds stopped with S_StopSound().
    
  • snd_report_verbose_error
    Default: 0
    If set to 1, report more error found when playing sounds.
    
  • snd_setmixer
    Set named Mixgroup of current mixer to mix vol, mute, solo.
    
  • snd_setmixlayer
    Set named Mixgroup of named mix layer to mix vol, mute, solo.
    
  • snd_setmixlayer_amount
    Set named mix layer mix amount.
    
  • snd_show
    Default: 0
    Show sounds info
    
  • snd_showclassname
    Default: 0
    
  • snd_showmixer
    Default: 0
    
  • snd_showstart
    Default: 0
    
  • snd_sos_flush_operators
    Flush and re-parse the sound operator system
    
  • snd_sos_list_operator_updates
    Default: 0
    
  • snd_sos_print_operators
    Prints a list of currently available operators
    
  • snd_sos_show_block_debug
    Default: 0
    Spew data about the list of block entries.
    
  • snd_sos_show_client_rcv
    Default: 0
    
  • snd_sos_show_client_xmit
    Default: 0
    Только клиент
  • snd_sos_show_operator_entry_filter
    Default:
    
  • snd_sos_show_operator_init
    Default: 0
    
  • snd_sos_show_operator_parse
    Default: 0
    
  • snd_sos_show_operator_prestart
    Default: 0
    
  • snd_sos_show_operator_shutdown
    Default: 0
    
  • snd_sos_show_operator_start
    Default: 0
    
  • snd_sos_show_operator_stop_entry
    Default: 0
    
  • snd_sos_show_operator_updates
    Default: 0
    
  • snd_sos_show_queuetotrack
    Default: 0
    
  • snd_sos_show_server_xmit
    Default: 0
    Только сервер
  • snd_sos_show_startqueue
    Default: 0
    
  • snd_soundmixer_flush
    Reload soundmixers.txt file.
    Modified in v1.34.4.1
  • snd_soundmixer_set_trigger_factor
    Set named mix layer / mix group, trigger amount.
    
  • snd_visualize
    Default: 0
    Show sounds location in world
    
  • soundscape_debug
    Default: 0
    When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that aren't in range, and white lines show soundscapes that are in range, but not the active soundscape.
    Только сервер
  • soundscape_dumpclient
    Dumps the client's soundscape data.
    Только клиент
  • soundscape_fadetime
    Default: 3.0
    Time to crossfade sound effects between soundscapes
    Только клиент
  • soundscape_radius_debug
    Default: 0
    Prints current volume of radius sounds
    Только клиент
  • spec_allow_roaming
    Default: 0
    If nonzero, allow free-roaming spectator camera.
    Только сервер
  • spec_freeze_cinematiclight_b
    Default: 1.0
    Только клиент
  • spec_freeze_cinematiclight_g
    Default: 1.2
    Только клиент
  • spec_freeze_cinematiclight_r
    Default: 1.5
    Только клиент
  • spec_freeze_cinematiclight_scale
    Default: 2.0
    Только клиент
  • spec_freeze_distance_max
    Default: 80
    Maximum random distance from the target to stop when framing them in observer freeze cam.
    Только клиент
  • spec_freeze_distance_min
    Default: 60
    Minimum random distance from the target to stop when framing them in observer freeze cam.
    Только клиент
  • spec_freeze_target_fov
    Default: 42
    The target FOV that the deathcam should use.
    Только клиент
  • spec_freeze_target_fov_long
    Default: 90
    The target FOV that the deathcam should use when the cam zoom far away on the target.
    Только клиент
  • spec_freeze_traveltime_long
    Default: 0.45
    Min: 0.01
    Time taken to zoom in to frame a target in observer freeze cam when they are far away.
    Только клиент
  • spike
    generates a fake spike
    
  • spincycle
    Cause the engine to spincycle (Debug!!)
    
  • stopsound
    
    
  • stopsoundscape
    Stops all soundscape processing and fades current looping sounds
    Только клиент
  • surfaceprop
    Reports the surface properties at the cursor
    Только сервер
  • sv_dumpstringtables
    Default: 0
    
  • sv_footstep_sound_frequency
    Default: 0.97
    How frequent to hear the player's step sound or how fast they appear to be running from first person.
    Только клиент
  • sv_grenade_trajectory
    Default: 0
    Shows grenade trajectory visualization in-game.
    Только клиент
  • sv_lagcompensateself
    Default: 0
    Player can lag compensate themselves.
    Только сервер
    New in v1.34.5.2
  • sv_lagcompensationforcerestore
    Default: 1
    Don't test validity of a lag comp restore, just do it.
    Только сервер
  • sv_noclipduringpause
    Default: 0
    If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
    Только клиент
  • sv_pushaway_hostage_force
    Default: 20000
    How hard the hostage is pushed away from physics objects (falls off with inverse square of distance).
    Только сервер
  • sv_pushaway_max_hostage_force
    Default: 1000
    Maximum of how hard the hostage is pushed away from physics objects.
    Только сервер
  • sv_regeneration_force_on
    Default: 0
    Cheat to test regenerative health systems
    Только сервер
  • sv_server_verify_blood_on_player
    Default: 1
    Только клиент
    New in v1.34.6.3
  • sv_showlagcompensation
    Default: 0
    Show lag compensated hitboxes whenever a player is lag compensated.
    Только сервер
  • sv_soundscape_printdebuginfo
    print soundscapes
    Только сервер
  • sys_sound_quality
    Default: -1
    Convar used exclusively by the options screen to set sound quality. Changing this convar manually will have no effect.
    Только клиент
  • test_dispatcheffect
    Test a clientside dispatch effect.
    Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale>
    Defaults are: <distance 1024> <flags 0> <magnitude 0> <scale 0>
    Только сервер
  • Test_EHandle
    Только сервер
  • test_entity_blocker
    Test command that drops an entity blocker out in front of the player.
    Только сервер
  • test_freezeframe
    Test the freeze frame code.
    Только клиент
  • Test_InitRandomEntitySpawner
    Только сервер
  • test_outtro_stats
    Только сервер
  • Test_ProxyToggle_EnableProxy
    Только сервер
  • Test_ProxyToggle_EnsureValue
    Test_ProxyToggle_EnsureValue
    Только клиент
  • Test_ProxyToggle_SetValue
    Только сервер
  • Test_RandomizeInPVS
    Только сервер
  • Test_RemoveAllRandomEntities
    Только сервер
  • Test_SpawnRandomEntities
    Только сервер
  • testhudanim
    Test a hud element animation.
    Arguments: <anim name>
    Только клиент
  • thirdperson
    Switch to thirdperson camera.
    Только клиент
    New in v1.33.3.0
  • thirdperson_mayamode
    Switch to thirdperson Maya-like camera controls.
    Только клиент
  • timerefresh
    Profile the renderer.
    
  • tweak_ammo_impulses
    Allow real-time tweaking of the ammo impulse values.
    Только сервер
  • ui_posedebug_fade_in_time
    Default: 0.2
    Time during which a new pose activity layer is shown in green in +posedebug UI
    Только клиент
  • ui_posedebug_fade_out_time
    Default: 0.8
    Time to keep a no longer active pose activity layer in red until removing it from +posedebug UI
    Только клиент
  • vcollide_wireframe
    Default: 0
    Render physics collision models in wireframe
    Только клиент
  • vgui_drawtree
    Default: 0
    Draws the vgui panel hiearchy to the specified depth level.
    
  • view_punch_decay
    Default: 18
    Decay factor exponent for view punch
    Только клиент
  • view_recoil_tracking
    Default: 0.45
    How closely the view tracks with the aim punch from weapon recoil
    Только клиент
  • viewanim_addkeyframe
    Только клиент
  • viewanim_reset
    reset view angles!
    Только клиент
  • vis_force
    Default: 0
    Только сервер
  • vismon_poll_frequency
    Default: .5
    Только сервер
  • vismon_trace_limit
    Default: 12
    Только сервер
  • vm_debug
    Default: 0
    Только клиент
  • vm_draw_always
    Default: 0
    1 - Always draw view models, 2 - Never draw view models.  Should be done before map launches.
    Только клиент
  • voice_player_speaking_delay_threshold
    Default: 0.5f
    Только сервер
  • vox_reload
    Reload sentences.txt file
    
  • voxeltree_box
    View entities in the voxel-tree inside box <Vector(min), Vector(max)>.
    Только сервер
  • voxeltree_playerview
    View entities in the voxel-tree at the player position.
    Только сервер
  • voxeltree_sphere
    View entities in the voxel-tree inside sphere <Vector(center), float(radius)>.
    Только сервер
  • voxeltree_view
    View entities in the voxel-tree.
    Только сервер
  • wc_air_edit_further
    When in WC edit mode and editing air nodes,  moves position of air node crosshair and placement location further away from player
    Только сервер
  • wc_air_edit_nearer
    When in WC edit mode and editing air nodes,  moves position of air node crosshair and placement location nearer to from player
    Только сервер
  • wc_air_node_edit
    When in WC edit mode, toggles laying down or air nodes instead of ground nodes
    Только сервер
  • wc_create
    When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently selected hull size (see ai_next_hull)
    Только сервер
  • wc_destroy
    When in WC edit mode, destroys the node that the player is nearest to looking at.  (The node will be highlighted by a red box).
    Только сервер
  • wc_destroy_undo
    When in WC edit mode restores the last deleted node
    Только сервер
  • wc_link_edit
    Только сервер
  • weapon_accuracy_nospread
    Default: 
    Disable weapon inaccuracy spread
    Только клиент
  • weapon_debug_spread_gap
    Default: 0.67
    Только клиент
  • weapon_debug_spread_show
    Default: 0
    Enables display of weapon accuracy; 1: show accuracy box, 3: show accuracy with dynamic crosshair
    Только клиент
  • weapon_recoil_cooldown
    Default: 0.55
    Amount of time needed between shots before restarting recoil
    Только клиент
  • weapon_recoil_decay1_exp
    Default: 3.5
    Decay factor exponent for weapon recoil
    Только клиент
  • weapon_recoil_decay2_exp
    Default: 8
    Decay factor exponent for weapon recoil
    Только клиент
  • weapon_recoil_decay2_lin
    Default: 18
    Decay factor (linear term) for weapon recoil
    Только клиент
  • weapon_recoil_scale
    Default: 2.0
    Overall scale factor for recoil. Used to reduce recoil on specific platforms
    Только клиент
  • weapon_recoil_scale_motion_controller
    Default: 1.0
    Overall scale factor for recoil. Used to reduce recoil.  Only for motion controllers
    Только клиент
  • weapon_recoil_suppression_factor
    Default: 0.75
    Initial recoil suppression factor (first suppressed shot will use this factor * standard recoil, lerping to 1 for later shots
    Только клиент
  • weapon_recoil_suppression_shots
    Default: 4
    Number of shots before weapon uses full recoil
    Только клиент
  • weapon_recoil_variance
    Default: 0.55
    Min: 0, Max: 1
    Amount of variance per recoil impulse
    Только клиент
  • weapon_recoil_vel_decay
    Default: 4.5
    Decay factor for weapon recoil velocity
    Только клиент
  • weapon_recoil_view_punch_extra
    Default: 0.055
    Additional (non-aim) punch added to view from recoil
    Только клиент
  • weapon_reload_database
    Reload the weapon database
    Только сервер
  • wipe_nav_attributes
    Clear all nav attributes of selected area.
    Только сервер

Связанные материалы